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We interviewed Dominick John, Lead Developer behind Project Shadowglass, the "impossible" 3D pixel art immersive sim inspired by Thief and Daggerfall. We talked about his art pipeline, the flexibility of Godot, and more:
12,601 Aufrufe • vor 3 Monaten •via X (Twitter)
3 Kommentare

Sinnoware 🔶 Immersive Simvor 3 Monaten
@dominickjohn This is honestly impressive!

80 LEVELvor 3 Monaten
@dominickjohn The whole game looks like a fantasy realized, for sure.

Bunkervor 1 Monat
@dominickjohn this barmaid not having big boobs is a shame :P



