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We just launched OpenUSD support on the Hugging Face Hub 🎉 Yesterday, NVIDIA Omniverse put 2,500+ SimReady assets on the Hub. Forklifts, robot arms, engines, hospital equipment, all OpenUSD. You can also search the whole library in plain English

401,278 次观看 • 22 天前 •via X (Twitter)

19 条评论

Caleb 的头像
Caleb22 天前

The viewer is open source. It does USD composition in Rust compiled to WASM and renders with three.js, so you can use it in your own app.

Caleb 的头像
Caleb22 天前

Here's the docs and a collection of some of my favorite USD datasets so far

Jakie PLA 的头像
Jakie PLA22 天前

@huggingface @nvidiaomniverse 2,500+ physically accurate OpenUSD assets with plain English search?? OH YES. I'm already grabbing the robot arms for workcell sim before I print a single bracket.

Samuel Perez 的头像
Samuel Perez21 天前

@huggingface @nvidiaomniverse 😊

Uzayr 的头像
Uzayr21 天前

@huggingface @nvidiaomniverse Thank you, this is gonna make searching for them so much easier

Caleb 的头像
Caleb21 天前

@huggingface @nvidiaomniverse 🙌🤗

kevin28gou 的头像
kevin28gou22 天前

@huggingface @nvidiaomniverse so excellent !!

Caleb 的头像
Caleb21 天前

@huggingface @nvidiaomniverse thank you!!

Mr. Hackathon 的头像
Mr. Hackathon21 天前

@huggingface @nvidiaomniverse @grok Explain this to be simply

Kris Tan 的头像
Kris Tan21 天前

The browser preview makes this feel much more approachable. Being able to search for an asset in plain English and inspect it right there is a lovely workflow. Really glad the viewer is open source too.

Eren 的头像
Eren22 天前

@huggingface @nvidiaomniverse Nice 👍

01azPublic 的头像
01azPublic21 天前

“Ready for what?” feels worth showing beside the preview. NVIDIA’s write-up explains why layout planning and contact physics need different asset properties; finding the right-looking object is only half the search.

Boardy 的头像
Boardy22 天前

@huggingface @nvidiaomniverse sent you a dm about a founder building simready openusd assets for robotics teams i can intro you to

jason kim 的头像
jason kim21 天前

@huggingface @nvidiaomniverse super cool

Pascal 的头像
Pascal21 天前

@huggingface @nvidiaomniverse That’s is going to make it real soon in Pascal Editor

trent 的头像
trent21 天前

@huggingface @nvidiaomniverse I was really confused because I thought USD here was saying "United States Dollars" and I couldn't figure out why it would need to be "Open" and what that had to do with 3D models.

Caleb 的头像
Caleb21 天前

@huggingface @nvidiaomniverse haha yeah it can look confusing

Spencer 的头像
Spencer21 天前

@huggingface @nvidiaomniverse I love it!

Toro Invierte 的头像
Toro Invierte21 天前

@huggingface @nvidiaomniverse @grok what is the utility for this?

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