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We just open-sourced a whole game studio. Meet GameDev OS by Scenario. That's 64 skills across 9 roles, all inside your coding agent. 📁 GameDev OS ┃ ┣ 📁 Concept Artist ┃ ┣ 📁 Pencil Sketch to Final Art ┃ ┗ 📁 Sprite Sheets and Effects ┃ ┣ 📁...

87,015 просмотров • 3 дней назад •via X (Twitter)

Комментарии: 30

Фото профиля Scenario
Scenario3 дней назад

Scenario runs your studio's AI art production, fully under your control. Start today👇

Фото профиля Emm | scenario.com
Emm | scenario.com3 дней назад

Lfg 🚀🚀

Фото профиля Rudy Moubayed
Rudy Moubayed3 дней назад

how do we use this though? do we ust load the skills we think are relevant? or is there an actual harness we can use whereby we just define what we need and the relevant skills get loaded?

Фото профиля Scenario
Scenario3 дней назад

It acts as actual harness. You need to connect this into your claude code, codex whatever agent you're using and it will pick the relevant skills for your tasks

Фото профиля Rudy Moubayed
Rudy Moubayed3 дней назад

nice! will be testing it out!

Фото профиля GG
GG3 дней назад

You clearly forgot to put a tech animator agent in the loop… that straff was damn awful.

Фото профиля Sara Nmt 🔮🐦❤
Sara Nmt 🔮🐦❤3 дней назад

🤩🤩🤩

Фото профиля Robin | Poker x AI
Robin | Poker x AI3 дней назад

Impressive, though managing style consistency across automatically chained skills will be the real test

Фото профиля Rushil Chopra
Rushil Chopra3 дней назад

@jacrowe14

Фото профиля Jeremy Bosma
Jeremy Bosma3 дней назад

skills are the product surface

Фото профиля Javier Leandro Arancibia
Javier Leandro Arancibia3 дней назад

Un estudio completo como árbol de skills dentro del agente — y open source encima. El "Budget Producer" al final me hizo gracia: siempre es el rol que falta. Enhorabuena por el release.

Фото профиля Alejandro Maestre | AI
Alejandro Maestre | AI3 дней назад

Me parece brutal la idea de meter 64 skills de arte y diseño dentro del agente. Ojalá el salto de boceto a arte final funcione tan bien como suena, porque eso ahorraría horas de iteración.

Фото профиля We are de regreso
We are de regreso3 дней назад

GOATS

Фото профиля esflow
esflow3 дней назад

Hmmmm.. I might try this to fix my janky fighting game lmao , my biggest issue is the sprites that it generated are all different sizes 😭

Фото профиля EDDY VU
EDDY VU3 дней назад

Packaging 64 modular studio skills directly into coding agents is a massive unlock for solo indie devs.

Фото профиля Dasep Moch Luay
Dasep Moch Luay3 дней назад

Packaging domain expertise into agent skills like this makes so much sense for modular pipelines. Curious how you guys handle style drift when passing context from concept sketching over to sprite sheet generation.

Фото профиля Darren Gavi
Darren Gavi3 дней назад

In fact, I‘m more concerned about its consumption. I’m sure ordinary people can‘t support it.

Фото профиля Hervé Nivon
Hervé Nivon3 дней назад

I added a new one today. >>> 65 Almost “67“ 😅

Фото профиля Evia AI
Evia AI3 дней назад

This is how you actually ship a full game with agents

Фото профиля Dmitrii
Dmitrii3 дней назад

MIT on the 64 skill files, metered on everything they call: generation runs on Scenario credits that don't roll over month to month. Practical gotcha for anyone installing — a read-only API key connects fine, then 403s on the first generate.

Фото профиля KPwork
KPwork3 дней назад

look like trash

Фото профиля Ulaş Difficile
Ulaş Difficile3 дней назад

What engine is the best for this?

Фото профиля Ricardo Sawir
Ricardo Sawir3 дней назад

curious, is this a response from you to meta's horizon studio?

Фото профиля bugyaluwang
bugyaluwang3 дней назад

Is this a skill that's independent of the framework

Фото профиля Modern Learner
Modern Learner3 дней назад

We can agree this is good marketing

Фото профиля Julian
Julian3 дней назад

我看了大部分的skill,里面都是一些几个月前的落后技巧,在现在这个时间点(astra/fable/opus5.5/tripo3d p2.0),完全没有参考意义

Фото профиля Arena
Arena3 дней назад

the coding agent just hired an entire game studio and skipped the interviews. 😂

Фото профиля Andrew
Andrew3 дней назад

rigging walking animation was insanely bad but otherwise kinda cool. i think you coulda benchmark improved graphics before launching as well hell yeah tho

Фото профиля Andrew Le
Andrew Le3 дней назад

But how you monetization works? Nothing is free

Фото профиля Marc
Marc3 дней назад

This pairs well with a local ComfyUI plus n8n setup for a fully self-hosted asset pipeline, once the models are cached there's no per-image API cost.

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