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We just open-sourced a whole game studio. Meet GameDev OS by Scenario. That's 64 skills across 9 roles, all inside your coding agent. 📁 GameDev OS ┃ ┣ 📁 Concept Artist ┃ ┣ 📁 Pencil Sketch to Final Art ┃ ┗ 📁 Sprite Sheets and Effects ┃ ┣ 📁... show more
87,015 просмотров • 3 дней назад •via X (Twitter)
Комментарии: 30

Scenario runs your studio's AI art production, fully under your control. Start today👇

Lfg 🚀🚀

how do we use this though? do we ust load the skills we think are relevant? or is there an actual harness we can use whereby we just define what we need and the relevant skills get loaded?

It acts as actual harness. You need to connect this into your claude code, codex whatever agent you're using and it will pick the relevant skills for your tasks

nice! will be testing it out!

You clearly forgot to put a tech animator agent in the loop… that straff was damn awful.

🤩🤩🤩

Impressive, though managing style consistency across automatically chained skills will be the real test

@jacrowe14

skills are the product surface

Un estudio completo como árbol de skills dentro del agente — y open source encima. El "Budget Producer" al final me hizo gracia: siempre es el rol que falta. Enhorabuena por el release.

Me parece brutal la idea de meter 64 skills de arte y diseño dentro del agente. Ojalá el salto de boceto a arte final funcione tan bien como suena, porque eso ahorraría horas de iteración.

GOATS

Hmmmm.. I might try this to fix my janky fighting game lmao , my biggest issue is the sprites that it generated are all different sizes 😭

Packaging 64 modular studio skills directly into coding agents is a massive unlock for solo indie devs.

Packaging domain expertise into agent skills like this makes so much sense for modular pipelines. Curious how you guys handle style drift when passing context from concept sketching over to sprite sheet generation.

In fact, I‘m more concerned about its consumption. I’m sure ordinary people can‘t support it.

I added a new one today. >>> 65 Almost “67“ 😅

This is how you actually ship a full game with agents

MIT on the 64 skill files, metered on everything they call: generation runs on Scenario credits that don't roll over month to month. Practical gotcha for anyone installing — a read-only API key connects fine, then 403s on the first generate.

look like trash

What engine is the best for this?

curious, is this a response from you to meta's horizon studio?

Is this a skill that's independent of the framework

We can agree this is good marketing

我看了大部分的skill,里面都是一些几个月前的落后技巧,在现在这个时间点(astra/fable/opus5.5/tripo3d p2.0),完全没有参考意义

the coding agent just hired an entire game studio and skipped the interviews. 😂

rigging walking animation was insanely bad but otherwise kinda cool. i think you coulda benchmark improved graphics before launching as well hell yeah tho

But how you monetization works? Nothing is free

This pairs well with a local ComfyUI plus n8n setup for a fully self-hosted asset pipeline, once the models are cached there's no per-image API cost.
