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We need more movement. High skill ceiling movement mechanics are an extremely satisfying and artful skill expression in FPS games that's been looked down upon for too long by devs.

360,642 views • 1 year ago •via X (Twitter)

11 Comments

JekJek100's profile picture
JekJek1001 year ago

I feel like if Quake were revived properly the zoomers would love it

Daniel Kapadia's profile picture
Daniel Kapadia1 year ago

Agree

Page to Pixel Publishing's profile picture
Page to Pixel Publishing1 year ago

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

drezell47's profile picture
drezell471 year ago

Extremely gratifying too. I remember my first time beating the strafe jump tutorial map and how long it took to figure it out.

Tailo 🏳️‍⚧️'s profile picture
Tailo 🏳️‍⚧️1 year ago

these games struggle to maintain a casual playerbase which is essential for mainstream success -- definitely think theres room for smaller titles like this

mORTy's profile picture
mORTy1 year ago

People these days don't even realize how hard this actually was...

Farza's profile picture
Farza1 year ago

Wait for GunZ to come out again. It's a TPS, but still sick ;)

SIB's profile picture
SIB1 year ago

100%- I hope we get a new Quake that gets forced onto the gaming scene by some big marketing campaign from Microsoft. Although, any game adding more enjoyable movement that would be great. Quake just does it best, and has the most potential out of any game out there.

Agoat's profile picture
Agoat1 year ago

I'm having too much fun, I'd better patch this out ASAP.

Fonnix's profile picture
Fonnix1 year ago

High skill ceiling mechanics don't have mass appeal and therefore will make less money. It's the same reason why games like apex for example, always choose to support the much bigger casual scene.

GX-0nn-D Garpike 2nd Generation Vertical Tank's profile picture
GX-0nn-D Garpike 2nd Generation Vertical Tank1 year ago

I think the biggest issue with games like CPMA is pacing. It’s just full throttle the whole time and while that’s fun, most people need their highs and lows. Honest to god I think QC pacing is THE BEST, with QL second. Reflex did have good pacing despite having air control

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