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We need more movement. High skill ceiling movement mechanics are an extremely satisfying and artful skill expression in FPS games that's been looked down upon for too long by devs.

360,806 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля JekJek100
JekJek1001 год назад

I feel like if Quake were revived properly the zoomers would love it

Фото профиля Daniel Kapadia
Daniel Kapadia1 год назад

Agree

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing2 лет назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля drezell47
drezell471 год назад

Extremely gratifying too. I remember my first time beating the strafe jump tutorial map and how long it took to figure it out.

Фото профиля Tailo 🏳️‍⚧️
Tailo 🏳️‍⚧️1 год назад

these games struggle to maintain a casual playerbase which is essential for mainstream success -- definitely think theres room for smaller titles like this

Фото профиля mORTy
mORTy1 год назад

People these days don't even realize how hard this actually was...

Фото профиля Farza
Farza1 год назад

Wait for GunZ to come out again. It's a TPS, but still sick ;)

Фото профиля SIB
SIB1 год назад

100%- I hope we get a new Quake that gets forced onto the gaming scene by some big marketing campaign from Microsoft. Although, any game adding more enjoyable movement that would be great. Quake just does it best, and has the most potential out of any game out there.

Фото профиля Agoat
Agoat1 год назад

I'm having too much fun, I'd better patch this out ASAP.

Фото профиля Fonnix
Fonnix1 год назад

High skill ceiling mechanics don't have mass appeal and therefore will make less money. It's the same reason why games like apex for example, always choose to support the much bigger casual scene.

Фото профиля GX-0nn-D Garpike 2nd Generation Vertical Tank
GX-0nn-D Garpike 2nd Generation Vertical Tank1 год назад

I think the biggest issue with games like CPMA is pacing. It’s just full throttle the whole time and while that’s fun, most people need their highs and lows. Honest to god I think QC pacing is THE BEST, with QL second. Reflex did have good pacing despite having air control

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