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We need more movement. High skill ceiling movement mechanics are an extremely satisfying and artful skill expression in FPS games that's been looked down upon for too long by devs.

360,806 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

JekJek100 profil fotoğrafı
JekJek1001 yıl önce

I feel like if Quake were revived properly the zoomers would love it

Daniel Kapadia profil fotoğrafı
Daniel Kapadia1 yıl önce

Agree

Page to Pixel Publishing profil fotoğrafı
Page to Pixel Publishing2 yıl önce

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

drezell47 profil fotoğrafı
drezell471 yıl önce

Extremely gratifying too. I remember my first time beating the strafe jump tutorial map and how long it took to figure it out.

Tailo 🏳️‍⚧️ profil fotoğrafı
Tailo 🏳️‍⚧️1 yıl önce

these games struggle to maintain a casual playerbase which is essential for mainstream success -- definitely think theres room for smaller titles like this

mORTy profil fotoğrafı
mORTy1 yıl önce

People these days don't even realize how hard this actually was...

Farza profil fotoğrafı
Farza1 yıl önce

Wait for GunZ to come out again. It's a TPS, but still sick ;)

SIB profil fotoğrafı
SIB1 yıl önce

100%- I hope we get a new Quake that gets forced onto the gaming scene by some big marketing campaign from Microsoft. Although, any game adding more enjoyable movement that would be great. Quake just does it best, and has the most potential out of any game out there.

Agoat profil fotoğrafı
Agoat1 yıl önce

I'm having too much fun, I'd better patch this out ASAP.

Fonnix profil fotoğrafı
Fonnix1 yıl önce

High skill ceiling mechanics don't have mass appeal and therefore will make less money. It's the same reason why games like apex for example, always choose to support the much bigger casual scene.

GX-0nn-D Garpike 2nd Generation Vertical Tank profil fotoğrafı
GX-0nn-D Garpike 2nd Generation Vertical Tank1 yıl önce

I think the biggest issue with games like CPMA is pacing. It’s just full throttle the whole time and while that’s fun, most people need their highs and lows. Honest to god I think QC pacing is THE BEST, with QL second. Reflex did have good pacing despite having air control

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