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We present MotionStream — real-time, long-duration video generation that you can interactively control just by dragging your mouse. All videos here are raw, real-time screen captures without any post-processing. Model runs on a single H100 at 29 FPS and 0.4s latency.

99,145 Aufrufe • vor 10 Monaten •via X (Twitter)

38 Kommentare

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

It feels totally different when video models actually become real-time interactive. Drag the mouse, and the cup instantly moves with it, and the water follows. You’re not just watching a video anymore, you’re playing with it.

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

We achieve this by first fine-tuning a video diffusion model conditioned on point track motions. We then apply Self-Forcing style causal distillation to post-train it into a real-time interactive model. To reduce error accumulation of long video generation, we apply attention sink during the training and inference. For maximum speed in real-time scenario, we incorporate several additional design optimizations: - Efficient encoding of track conditions via simple sinusoidal encoding and input-channel concatenation - Local, sliding-window causal attention - Lightweight VAE decoder

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

Using point tracks as a unified motion representation allows us to control not only the object motion but also the camera, all in real time. We use monocular depth estimation to lift the input image into 3D and uniformly sample 3D points. Then, as the virtual camera moves, we project each 3D point into the new view to create 2D motion trajectories.

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

It supports real-time video editing. Given an input video stream, we first edit the initial frame. We can estimates point tracks from the incoming video in real time. MotionStream then generates the output on the fly, conditioned on the edited initial frame and tracked points.

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

Work led by Joonghyuk Shin (@jhshin2000), and done with wonderful collaborators @zhengqi_li @rzhang88 @junyanz89 Jaesik Park @elishechtman Arxiv: Check out our project page for more details!

Profilbild von Learn to use AI
Learn to use AIvor 10 Monaten

is open source, github ?

Profilbild von davidsong
davidsongvor 10 Monaten

This is phenomenal. @twominutepapers you've gotta see this if you haven't already

Profilbild von Tianpei Gu
Tianpei Guvor 10 Monaten

Does attention sink solve the memory issue in long videos? Like if the same object is completely out of frame then come back later does the model can still generate the correct object?

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

The model does not really have long-term memory because we are using local attention. Objects in the middle will not be remembered. The architecture design is more suitable for manipulating the same object/scene than world exploration.

Profilbild von Tianpei Gu
Tianpei Guvor 10 Monaten

Got it, thanks for the reply! Attention sink looks really interesting here so I just wonder if dynamic attention sink would work, like discussed in the future work. This work is really cool!

Profilbild von Zhengzhong Tu
Zhengzhong Tuvor 10 Monaten

when to release🤨

Profilbild von deathbycasio
deathbycasiovor 10 Monaten

One issue I can see straight away is the off screen aspects, like hands in this example, are not 'generated' That would be a bit of an issue.

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

Right I think this is mostly limited by tha capability of the base model - below is another failure case. But we do observe that better base model can fix it, and models are progressing fast!

Profilbild von Rhumple
Rhumplevor 10 Monaten

Found a typo 👍

Profilbild von H5
H5vor 10 Monaten

That's insanely cool!

Profilbild von MetaDJ
MetaDJvor 10 Monaten

Awesome ✨

Profilbild von Avery Superpowers
Avery Superpowersvor 10 Monaten

29 FPS on a single H100 is efficient. What’s the resolution limit for real-time playback?

Profilbild von DON'T BAN ME
DON'T BAN MEvor 10 Monaten

直接控制图像,这不就离用AI玩游戏越来越近了嘛

Profilbild von Dennis, Founder @Tixu 🎟️ |
Dennis, Founder @Tixu 🎟️ |vor 10 Monaten

Could I generate an Avatar out of it that respondieren to Text, and add an lypsinc Model over it?

Profilbild von bald spamton real
bald spamton realvor 10 Monaten

what the shit

Profilbild von Saleh Abdulaziz
Saleh Abdulazizvor 10 Monaten

Good stuff

Profilbild von FCG Studio
FCG Studiovor 10 Monaten

Oh that's fancy!! Nice

Profilbild von RyanOnTheInside
RyanOnTheInsidevor 10 Monaten

lets gooo! this is awesome

Profilbild von Philip Bankier
Philip Bankiervor 10 Monaten

very cool!

Profilbild von database__error
database__errorvor 10 Monaten

@TomLikesRobots A link to site would be really useful rather than reading multiple threads and unable to find but interesting reading

Profilbild von Zefan Cai
Zefan Caivor 10 Monaten

Any plan to open-source?

Profilbild von Frank “Mr. Four” Tarangelo
Frank “Mr. Four” Tarangelovor 10 Monaten

Unbelievable work

Profilbild von たくろう
たくろうvor 10 Monaten

Borderline sci‑fi, can't wait to try it

Profilbild von timedoctor.eth
timedoctor.ethvor 10 Monaten

Looks promising!

Profilbild von Eric
Ericvor 10 Monaten

Congratulations! Great to see this work being published.

Profilbild von Mykhailo Sorochuk
Mykhailo Sorochukvor 10 Monaten

This takes interactivity to another level. Instant feedback with real-time control is a game changer for video generation.

Profilbild von DON'T BAN ME
DON'T BAN MEvor 10 Monaten

这不就离用AI玩游戏越来越近了嘛

Profilbild von vfxpro88.Ξth
vfxpro88.Ξthvor 10 Monaten

Excellent work!

Profilbild von Mattias Johansson
Mattias Johanssonvor 10 Monaten

C an you have image input too?

Profilbild von Xun Huang
Xun Huangvor 10 Monaten

Yes it's already conditioned on the initial frame.

Profilbild von Alexi Derkatsch
Alexi Derkatschvor 10 Monaten

Animation will become a bespoke talent of the old world

Profilbild von Ben
Benvor 10 Monaten

Incredible work and awesome presentation!

Profilbild von Mattias Johansson
Mattias Johanssonvor 10 Monaten

Wow 🤯

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