正在加载视频...

视频加载失败

Wednesday's 3-in-1 evening "combo" post 📫 ▪︎ Cryptic Key mini-game! 🔑 • Combo Cards 🃏 • Cipher Code 🔎 Stay tuned for more updates 😉 #HamsterKombat

29,021 次观看 • 2 年前 •via X (Twitter)

9 条评论

Captain 🐐 的头像
Captain 🐐2 年前

Thanks CEO 🐹❤️🦅

Franz 的头像
Franz2 年前

👏👏👏🙏

Anuoluwapo 的头像
Anuoluwapo2 年前

Thank you Please drop the image solution to the mini game

sheikh mubarak 的头像
sheikh mubarak2 年前

Who has the picture?

Sean.sol 的头像
Sean.sol2 年前

Keys are worthless

Psilo PUNK 的头像
Psilo PUNK2 年前

My hk bot is still missing the new feature.

Patience Omoh 的头像
Patience Omoh2 年前

Well done boss 👍

KeplerKe 的头像
KeplerKe2 年前

awesome and thank you

Otuene Daniel 的头像
Otuene Daniel2 年前

THNAKS

相关视频

i spent 4 dollars to make this post Akali 3H single routing structure with positioning optimizations these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern. For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that. Notes: 1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble. 2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump. 3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage. 4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol. Have similarly structured stuff for 2H, will probably get to it later.

SKD

20,215 次观看 • 4 个月前