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Well, I finally finished getting Dee integrated into NATIVE CPS2 Vampire Savior… And, well—holy shitto. That was, a task beyond any back-port I’ve taken on thus far. By comparison the expanded bank version of Vampire Savior 2 CPS2 was rather “easy.” Like, DEE is massive. Probably one of the... show more
11,177 görüntüleme • 1 ay önce •via X (Twitter)
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I want to show you this project, Vapire Savior, which is a PC-native game featuring a 16:9 aspect ratio, color palette editing, training mode, and other modes. The version in question is the CPS2 version.

@Duey0x0 Sick 🔥👏👏 Can’t wait to see you implement all characters in one game like the later console revisions of Vampire Savior! Keep up the amazing work!

@Duey0x0 So for native CPS2, this is basically MAXED out. I honestly wasn’t sure if I’d get it to fit without dropping frames or something. BUT, Dreamcast w/Dee back-port and NAOMI are entirely possible :)

@Duey0x0 Interesting 👀 I’d love to see this running on a Dreamcast/NAOMI back port 🤩

D is massive?

Really cool stuff your doing. Hard to find Marines or marine vets into these types of games😂. Im looking at your posts, good stuff. Love it.

@MisterBunnyHead Dee as red head morrigan!! that’s cool

thank you

Amiga tenta passar isso pra versão japonesa pois não tem censura

@jchensor

que seria esto, un port para Dreamcast?

Does this use ai? if so how much of the final product did the ai contribute to?

It has no gen AI content, if that’s what you mean. AI assisted coding was used to back-port, bug test, and optimize character sprites and game logic. There is no “AI” in the game aside from whatever original routines were part of the cpu driven AI.

@LaysDev So it IS AI. Got it.

@LaysDev No. The game is not ai.

