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Well, this is awkward..

613,682 views • 2 years ago •via X (Twitter)

9 Comments

Dylan - Also @dylanpdx.🦋.social's profile picture
Dylan - Also @dylanpdx.🦋.social2 years ago

I was planning to finish this enough to show off a demo this weekend, oh well!

MAILBOX's profile picture
MAILBOX2 years ago

I’m even more excited now

Phantom Arcade 🆖's profile picture
Phantom Arcade 🆖2 years ago

atmosphere and intuitive controls ooooooohhhh the atmosphere and intuitive controls!

Makerk6's profile picture
Makerk62 years ago

While MB64 looks like a well polished game, easy to understand and running on a real console, the one you’re making seems to let the player be more creative with the level structure.MB64 only allows cube, and small triangles, but yours allows anything, you really should continue!

Rovertronic's profile picture
Rovertronic2 years ago

I'd honestly continue work on this! This seems to be similar to how Kaze Emanuar designed his original Super Mario 64 Maker project, since you could rotate and scale terrain parts in his. My project is designed around grid-aligned geometry. It's like Minecraft vs Roblox Studio.

Acrylic's profile picture
Acrylic2 years ago

Hey don't feel Demotivated, more creative tools are Better than not enough. and It gives another Point of View for SM64 Level Creation

Burnacc7's profile picture
Burnacc72 years ago

oh boy! two cakes! (I like the look of yours better, please keep dev'ing it) 🥺

Fighter_Builder's profile picture
Fighter_Builder2 years ago

I think both of these projects are great for different reasons! I feel like I'd personally prefer the freeform approach of this one tbh

Razor-Blade ❼'s profile picture
Razor-Blade ❼2 years ago

My brain went straight to Mario takes a piss when you selected the goomba