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We’re excited to introduce upgraded token analysis agents, with additional updates coming this weekend: - A streamlined way to optimize token LP pools, making it easier to jump in and out. - Insights into notable transactions, such as the top buys and sells over the past 24 hours. -...

45,188 次观看 • 1 年前 •via X (Twitter)

11 条评论

B.E.R.L.Y 的头像
B.E.R.L.Y1 年前

Good start! It would be a game-changer if you could add services like holderscan .com to track holder changes and include a holders chart. Additionally, add servise like stalkchain to track smart money moves and Trench .bot to analyze bundles before entries would significantly boost user numbers.

Filip Brnadic 的头像
Filip Brnadic2 年前

What's your crypto exit strategy? I track 30+ indicators that have successfully marked the top of a bull run in prior cycles. My logic is simple. ✅ Hold blue-chip assets during the bull run ✅ Avoid a -70% drawdown by selling near the top. Check it out 👇

rev 的头像
rev1 年前

dev won't stop devving wtf

Pacemaker 的头像
Pacemaker1 年前

Devving 24/7

The Last bumbaclot 的头像
The Last bumbaclot1 年前

Is there a chance we can get utility out of buzz?

ladieslikedefi2 的头像
ladieslikedefi21 年前

@jsonhedman add utility to $buzz dev !

Kiyas mamu 的头像
Kiyas mamu1 年前

no utility of buzz so the price always down

beginner boy 的头像
beginner boy1 年前

Looks great but please add utility to $buzz

Andre 的头像
Andre1 年前

I love to see $BUZZ as an example in the video!

Gordon Bombay 的头像
Gordon Bombay1 年前

Wow

ladieslikedefi2 的头像
ladieslikedefi21 年前

Give us telegram, give us discord, dev! Add utility to buzz! Support your community

相关视频

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,036 次观看 • 1 个月前