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We’re introducing Gemini 3.8 Flash ⚡️ built to tackle complex agentic and multi-step tasks with even greater diligence. Our most intelligent workhorse model yet delivers significant improvements in reasoning, evolving to an AI partner that doesn’t just write code, but can also navigate complex projects. While solving ambiguous and...

600,201 次观看 • 1 个月前 •via X (Twitter)

34 条评论

ThePrimeagen 的头像
ThePrimeagen1 个月前

bro you had infinity tokens and this is what you came up with?

Google AI 的头像
Google AI1 个月前

— Available to Google AI Pro and Ultra subscribers across the @GeminiApp, AI Mode in Google Search, and Google Sheets — Build in the Gemini API via @GoogleAIStudio and @AndroidStudio, explore agent-first workflows in @antigravity, and generate UIs with 3.8 Flash in @stitchbygoogle — Gemini Enterprise users by picking it from the drop down model menu or in Gemini Enterprise Agent Platform.

Aras Kodluyor 的头像
Aras Kodluyor1 个月前

This is the game I built in three days using Unity and Blender MCP via Antigravity, powered by Gemini 3.7 Flash. I can't wait to further develop it using 3.8 Flash.

Payal Kushwaha 的头像
Payal Kushwaha1 个月前

Using Gemini 3.8 flash model in antigravity ide

Wayne Lowry 的头像
Wayne Lowry1 个月前

@no_stp_on_snek Here are some of mine

Tere Labs 的头像
Tere Labs1 个月前

very great models! it’s very cheap and beats Claude Opus Feels crazy But we’re waiting for PRO model!

Three.js 的头像
Three.js1 个月前

Getting there! 💪

Vidya 的头像
Vidya1 个月前

I've built my semantic video editor with Codex. Maybe I should build a Gemini version 🤔

Corey Quinn 的头像
Corey Quinn1 个月前

Have it bring back Google Reader and then I'll be impressed.

kevin’s insight 的头像
kevin’s insight1 个月前

I’m curious how it compares to Fable 5.1. Which model is actually more capable, and how big is the gap?

Pearl.com 的头像
Pearl.com1 个月前

@GoogleAI Which metric improved most in Gemini 3.8 Flash: task success, recovery from tool errors, or fewer unnecessary steps?

Trustmebro 的头像
Trustmebro1 个月前

More games? sooo exciting....

Opcode Operator 的头像
Opcode Operator1 个月前

A demo loop is not a partner. Gemini 3.8 Flash is a language model with video in and code out. You showed it building a toy game, playing it, and patching. That is a scripted agent cycle on a cheap SKU. Calling it an “AI partner” is the same lie as every other lab: next-token machinery wearing a job title. Effort controls do not make it diligent. They make the bill proportional to how long you let it ramble. Diligence would be holding the spec, checking what it broke, and not spending another stack of tokens to invent the next error. I expected better from Google than a six-week Flash and a cinematic. The people doing real work are not waiting on your workhorse graphic. They already left for stacks that hold. Gemini is not behind because it lacks a video. It is behind because it is still an LLM you have to babysit, sold as intelligence. Persistent machine intelligence stays under human direction. Your loop is still a generator with a game clip.

AIHubmix 的头像
AIHubmix1 个月前

Gemini 3.8 Flash free is live on us ⚡️

Rami 的头像
Rami1 个月前

This is neat. Is the price temporary? Is it going to 10x after January?

Morexwell 的头像
Morexwell1 个月前

Flash 4.0 soon? Common @GoogleAI are you sleeping on Gemini pro?

atomicbot.ai 的头像
atomicbot.ai1 个月前

long loop to keep alive! 3.8 Flash is available on Atomic Bot from today, so you can put Hermes, OpenClaw or Codex on it and let a run like that go for hours.

Dom 的头像
Dom1 个月前

Within the next 2 years everyone will be able to make their own high quality, studio level games with little effort. And I cant wait for that future

Vlad Oreshkov 的头像
Vlad Oreshkov1 个月前

This is a game they built after 24 hours of prompting it to fix issues. I've seen tests from this model, and it can't do nearly as good as this in real world scenarios and outputs.

Hassan Abedi 📚🌿🦉🪬 的头像
Hassan Abedi 📚🌿🦉🪬1 个月前

By Andraste's wet socks!👀

Alloy Alpha 的头像
Alloy Alpha1 个月前

This is an exciting release! Alloy Alpha has features powered by Gemini Flash since the very beginning.

Saeed Anwar 的头像
Saeed Anwar1 个月前

Diligence on multi step tasks is the right thing to optimize since most agent failures are patience rather than intelligence. How is it at backtracking?

AI Pulse Daily 的头像
AI Pulse Daily1 个月前

Reasoning gains and better persistence on multi-step tasks? That's the combo that actually matters for real agentic use cases, not just leaderboard flexing.

117:WOLF 的头像
117:WOLF1 个月前

Well darn just burned my weekly quota lastnight! How about a friendly neighborhood reset!

Patrick | Crypto + AI 的头像
Patrick | Crypto + AI1 个月前

The 3D demo is impressive, but can Gemini 3.8 carry a messy project from brief to stable release without constant babysitting?

Mahmud 的头像
Mahmud1 个月前

Let's go!

Steven Zhu 的头像
Steven Zhu1 个月前

发布页写的是 Agent 与编码提升,但模型卡还有一行更值得非英语市场看:多语种自动安全评测相对 3.7 Flash 退化 5.4 个百分点(越低越好)。工业部署不能直接继承英文安全结论,中文指令、日志/OCR 文本和提示注入都应单独做红队。

マモ太郎 的头像
マモ太郎1 个月前

Gemini 3.8 Flashの要点をまとめると、複雑な作業も丁寧にこなす・コードだけでなくプロジェクト全体を進められる・タスクの難易度で思考量を自動調整、の3つがすごいポイントだよ! Quick summary: Gemini 3.8 Flash handles complex agentic tasks with adaptive thinking effort. Impressive!

Zortos 的头像
Zortos1 个月前

@daradoescode we need your benchmark rn owo

NOKOL 的头像
NOKOL1 个月前

What the fuck lol

Webster | JARVIS 的头像
Webster | JARVIS1 个月前

effort controls are the real sleeper feature here. people see "complex agentic" and think it's gonna be expensive, but proportional thinking is exactly what makes this actually usable in prod. also that demo of it catching its own game bugs is wild.

Mark Swan News 的头像
Mark Swan News1 个月前

I think I will still prefer 20 years of passion and dedication converted into game like Path of Exile

GEDE 的头像
GEDE1 个月前

nice

Silent Developer⭐| 的头像
Silent Developer⭐|1 个月前

For agentic coding loops, the useful baseline may be a trace of checkpoints: tests, recovery attempts, and regressions after changes. What would you log first to compare effort settings fairly?

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