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Were making CS2 open source now that i got your attention with clickbait check this out, Source2 Viewer is slowly becoming an actual game engine, links in comments

89,374 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 24

Фото профиля Angel
Angel3 месяцев назад

Source2 Viewer: Help us develop Source2 Viewer:

Фото профиля ZooL
ZooL3 месяцев назад

s&box2

Фото профиля eugenio8a8
eugenio8a83 месяцев назад

I will be first to say as iam using it alot to get the files to my own browser viewer, good work and impressive (don't be surprised, I appreciate good work when I see it)

Фото профиля minesweeper
minesweeper3 месяцев назад

can you make it preview deadlock models with the deadlock shader

Фото профиля mothberg 500
mothberg 5003 месяцев назад

going to be really funny if this does become a full game engine that also uses S2 file formats. you'll need the S2 SDK to use it lmao

Фото профиля Alco
Alco3 месяцев назад

Will i be able to play kz_porn in the source 2 viewer?

Фото профиля JoshMakesStuff
JoshMakesStuff3 месяцев назад

Okay fine I’ll come back to mapmaking now

Фото профиля Nixie 
Nixie 3 месяцев назад

I dont get it , is it just like a fancier hammer editor or something ? Whats the difference between decompiling a map into hammer and this thing ?

Фото профиля SpaceGhost
SpaceGhost3 месяцев назад

Can it run demos?

Фото профиля niko
niko3 месяцев назад

sfm2?

Фото профиля uuh
uuh3 месяцев назад

Im not even mad

Фото профиля Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)1 месяц назад

I'm curious about how maps work in Source 2, like how does it handle occlusion culling and interior face extraction/hidden face removal. Like how does it go from brushes to in-game?

Фото профиля Angel
Angel1 месяц назад

theres no brushes its all meshes

Фото профиля Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)1 месяц назад

Huh. So how's it do occlusion-culling and hidden face removal?

Фото профиля Angel
Angel1 месяц назад

not sure what you mean, like any modern engine, if by occlusion culling you mean visibility, it precalculates visibility sets by filling the map with voxels, and uses meshlet culling on top of that, for hidden face removal it doesnt do that, because it doesnt need to

Фото профиля ArgenTOdoroki 🇦🇷
ArgenTOdoroki 🇦🇷3 месяцев назад

Last time I heard about something like this, was Counter-Strike Legacy. So valve corporation doesn't like this.

Фото профиля stofey
stofey3 месяцев назад

duduck creaming his pants

Фото профиля Paths
Paths3 месяцев назад

>.net No

Фото профиля Kornflakes
Kornflakes3 месяцев назад

Really cool

Фото профиля prisma
prisma3 месяцев назад

what the actual fuck

Фото профиля Poopimation
Poopimation3 месяцев назад

holy crap this is amazing

Фото профиля aintnunwrong
aintnunwrong3 месяцев назад

Now add posing characters to it, custom spot lights and you have my heart.

Фото профиля Cavalierius
Cavalierius3 месяцев назад

Lovely

Фото профиля GrinyaZeleniy (18+)
GrinyaZeleniy (18+)3 месяцев назад

Hmm its a interesting 🤔

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