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Were making CS2 open source now that i got your attention with clickbait check this out, Source2 Viewer is slowly becoming an actual game engine, links in comments

89,374 Aufrufe • vor 3 Monaten •via X (Twitter)

24 Kommentare

Profilbild von Angel
Angelvor 3 Monaten

Source2 Viewer: Help us develop Source2 Viewer:

Profilbild von ZooL
ZooLvor 3 Monaten

s&box2

Profilbild von eugenio8a8
eugenio8a8vor 3 Monaten

I will be first to say as iam using it alot to get the files to my own browser viewer, good work and impressive (don't be surprised, I appreciate good work when I see it)

Profilbild von minesweeper
minesweepervor 3 Monaten

can you make it preview deadlock models with the deadlock shader

Profilbild von mothberg 500
mothberg 500vor 3 Monaten

going to be really funny if this does become a full game engine that also uses S2 file formats. you'll need the S2 SDK to use it lmao

Profilbild von Alco
Alcovor 3 Monaten

Will i be able to play kz_porn in the source 2 viewer?

Profilbild von JoshMakesStuff
JoshMakesStuffvor 3 Monaten

Okay fine I’ll come back to mapmaking now

Profilbild von Nixie 
Nixie vor 3 Monaten

I dont get it , is it just like a fancier hammer editor or something ? Whats the difference between decompiling a map into hammer and this thing ?

Profilbild von SpaceGhost
SpaceGhostvor 3 Monaten

Can it run demos?

Profilbild von niko
nikovor 3 Monaten

sfm2?

Profilbild von uuh
uuhvor 3 Monaten

Im not even mad

Profilbild von Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)vor 1 Monat

I'm curious about how maps work in Source 2, like how does it handle occlusion culling and interior face extraction/hidden face removal. Like how does it go from brushes to in-game?

Profilbild von Angel
Angelvor 1 Monat

theres no brushes its all meshes

Profilbild von Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)
Cox, Butts, & Balls - Dolphin Law Specialists (ZZ)vor 1 Monat

Huh. So how's it do occlusion-culling and hidden face removal?

Profilbild von Angel
Angelvor 1 Monat

not sure what you mean, like any modern engine, if by occlusion culling you mean visibility, it precalculates visibility sets by filling the map with voxels, and uses meshlet culling on top of that, for hidden face removal it doesnt do that, because it doesnt need to

Profilbild von ArgenTOdoroki 🇦🇷
ArgenTOdoroki 🇦🇷vor 3 Monaten

Last time I heard about something like this, was Counter-Strike Legacy. So valve corporation doesn't like this.

Profilbild von stofey
stofeyvor 3 Monaten

duduck creaming his pants

Profilbild von Paths
Pathsvor 3 Monaten

>.net No

Profilbild von Kornflakes
Kornflakesvor 3 Monaten

Really cool

Profilbild von prisma
prismavor 3 Monaten

what the actual fuck

Profilbild von Poopimation
Poopimationvor 3 Monaten

holy crap this is amazing

Profilbild von aintnunwrong
aintnunwrongvor 3 Monaten

Now add posing characters to it, custom spot lights and you have my heart.

Profilbild von Cavalierius
Cavalieriusvor 3 Monaten

Lovely

Profilbild von GrinyaZeleniy (18+)
GrinyaZeleniy (18+)vor 3 Monaten

Hmm its a interesting 🤔

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