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Were making CS2 open source now that i got your attention with clickbait check this out, Source2 Viewer is slowly becoming an actual game engine, links in comments
89,374 Aufrufe • vor 3 Monaten •via X (Twitter)
24 Kommentare

Source2 Viewer: Help us develop Source2 Viewer:

s&box2

I will be first to say as iam using it alot to get the files to my own browser viewer, good work and impressive (don't be surprised, I appreciate good work when I see it)

can you make it preview deadlock models with the deadlock shader

going to be really funny if this does become a full game engine that also uses S2 file formats. you'll need the S2 SDK to use it lmao

Will i be able to play kz_porn in the source 2 viewer?

Okay fine I’ll come back to mapmaking now

I dont get it , is it just like a fancier hammer editor or something ? Whats the difference between decompiling a map into hammer and this thing ?

Can it run demos?

sfm2?

Im not even mad

I'm curious about how maps work in Source 2, like how does it handle occlusion culling and interior face extraction/hidden face removal. Like how does it go from brushes to in-game?

theres no brushes its all meshes

Huh. So how's it do occlusion-culling and hidden face removal?

not sure what you mean, like any modern engine, if by occlusion culling you mean visibility, it precalculates visibility sets by filling the map with voxels, and uses meshlet culling on top of that, for hidden face removal it doesnt do that, because it doesnt need to

Last time I heard about something like this, was Counter-Strike Legacy. So valve corporation doesn't like this.

duduck creaming his pants

>.net No

Really cool

what the actual fuck

holy crap this is amazing

Now add posing characters to it, custom spot lights and you have my heart.

Lovely

Hmm its a interesting 🤔

