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We're testing a material that highlights the optimal path in OnlyUp Tower to see if it increases completion percentages. Currently 80% of attempts don't reach 1/10th of the distance up the tower 🤔

19,766 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля GameDevMicah🤩🔜UNREAL FEST SPEAKER
GameDevMicah🤩🔜UNREAL FEST SPEAKER1 год назад

Maybe fade it in if they are running over expected times between check points? 🤩

Фото профиля BENZ
BENZ1 год назад

Not a bad idea. If this test shows improvements we might consider that as a permanent approach

Фото профиля Oku 🐼
Oku 🐼1 год назад

Why settle for one bridge? Get the best rate every time with Oku

Фото профиля Liyability 🔜 #UnrealFestOrlando
Liyability 🔜 #UnrealFestOrlando1 год назад

This is cool! Material Function added to the Materials you're using on the optimal path assets?

Фото профиля Volak
Volak1 год назад

Follow the yellow “bricked” road! Very clever!

Фото профиля hay
hay1 год назад

Really cool idea! Do you have something telling the players that the yellow color means its the best path to take? The playtester in me wouldn't have recognized this is what the highlight was for, I would have just thought the floor was yellow!

Фото профиля BENZ
BENZ1 год назад

The hope is that simply differentiating might be enough to catch a players attention. With every part of the tower being white or red I can see how players might miss things

Фото профиля DIG Lyts 🐟
DIG Lyts 🐟1 год назад

Is there a way to see the average age of ppl that play ur map? Or is that not a thing yet

Фото профиля BENZ
BENZ1 год назад

Not yet- we can only see platform and region. I'm very curious about age especially in this map because the skill gap ranges from toddler to FNCS pro 😅

Фото профиля Daniel
Daniel1 год назад

This is so cool

Фото профиля AfoveaFN
AfoveaFN1 год назад

Awesome idea

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