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We're testing a material that highlights the optimal path in OnlyUp Tower to see if it increases completion percentages. Currently 80% of attempts don't reach 1/10th of the distance up the tower 🤔

19,766 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von GameDevMicah🤩🔜UNREAL FEST SPEAKER
GameDevMicah🤩🔜UNREAL FEST SPEAKERvor 1 Jahr

Maybe fade it in if they are running over expected times between check points? 🤩

Profilbild von BENZ
BENZvor 1 Jahr

Not a bad idea. If this test shows improvements we might consider that as a permanent approach

Profilbild von Oku 🐼
Oku 🐼vor 1 Jahr

Why settle for one bridge? Get the best rate every time with Oku

Profilbild von Liyability 🔜 #UnrealFestOrlando
Liyability 🔜 #UnrealFestOrlandovor 1 Jahr

This is cool! Material Function added to the Materials you're using on the optimal path assets?

Profilbild von Volak
Volakvor 1 Jahr

Follow the yellow “bricked” road! Very clever!

Profilbild von hay
hayvor 1 Jahr

Really cool idea! Do you have something telling the players that the yellow color means its the best path to take? The playtester in me wouldn't have recognized this is what the highlight was for, I would have just thought the floor was yellow!

Profilbild von BENZ
BENZvor 1 Jahr

The hope is that simply differentiating might be enough to catch a players attention. With every part of the tower being white or red I can see how players might miss things

Profilbild von DIG Lyts 🐟
DIG Lyts 🐟vor 1 Jahr

Is there a way to see the average age of ppl that play ur map? Or is that not a thing yet

Profilbild von BENZ
BENZvor 1 Jahr

Not yet- we can only see platform and region. I'm very curious about age especially in this map because the skill gap ranges from toddler to FNCS pro 😅

Profilbild von Daniel
Danielvor 1 Jahr

This is so cool

Profilbild von AfoveaFN
AfoveaFNvor 1 Jahr

Awesome idea

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84,055 Aufrufe • vor 2 Jahren