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We're working on WebGL support in Ladybird and it's progressing nicely.. In fact, Lubrsi just got Shadertoy working! 🤩🤯

14,797 次观看 • 1 年前 •via X (Twitter)

11 条评论

inigo quilez 的头像
inigo quilez1 年前

@ladybirdbrowser @Lubrsi Very cool! I'll be tracking its development. But I'd like to pay for the browser thought... will you in the future be open to breaking dependency from non-profits and individuals' generosity? That's better than ads, but still not ideal...

Andreas Kling 的头像
Andreas Kling1 年前

@ladybirdbrowser @Lubrsi Thanks Inigo! Loved your video about animating a heart with math some years ago :) Our goal is to build something that can be maintained with a small budget/team, and given away for free. This is what we'll pursue for the foreseeable future.

Andreas Klinger 🦾 的头像
Andreas Klinger 🦾1 年前

@ladybirdbrowser @Lubrsi it would be so funny if ladybird ends up being the first browser to have a deep high performance webgpu/webxr support

mrdoob 的头像
mrdoob1 年前

@ladybirdbrowser @Lubrsi Now you are talking 🔥

Progtools 的头像
Progtools1 年前

@ladybirdbrowser @Lubrsi Awesome, an idea for long term roadmap would be to have developer tooling for the 3D APIs on Ladybird. Already on that point it would be an advantage versus the other browsers, that after a decade have yet to provide any tooling. Naturally one step at a time.

ଅନ୍ନଦା ~ AИNADA 的头像
ଅନ୍ନଦା ~ AИNADA1 年前

@ladybirdbrowser @Lubrsi Cool. Although getting shadertoy is very cool and is great progress, getting shaders working is so much easier than when you will face the mammoth task of optimitizing libjs and handling all the edge cases of chromium legacy and decision over years.

2disbetter 的头像
2disbetter1 年前

@ladybirdbrowser @Lubrsi Andreas, awesome! Can I ask why you are using Mac OS? Are you a fan, or is there a practical reason?

unnamed 的头像
unnamed1 年前

@ladybirdbrowser @Lubrsi Damn, that's impressive!

Sylwester Mielniczuk 🔮💎 的头像
Sylwester Mielniczuk 🔮💎1 年前

@ladybirdbrowser @Lubrsi We just need shipped this browser into XR devices and say bye bye to Meta

Nicholas Chapman 的头像
Nicholas Chapman1 年前

@ladybirdbrowser @Lubrsi I assume you're not using ANGLE, right?

Andreas Kling 的头像
Andreas Kling1 年前

@ladybirdbrowser @Lubrsi We are indeed using ANGLE! Implementing multiple native backends for WebGL is not our core competency, nor does it bring any valuable differentiation AFAIK :)

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