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We've been using this trick at the studio for a while now and it's useful even in long haired characters! love to see it getting shared more ♥️
577,100 views • 3 months ago •via X (Twitter)
20 Comments

yes

Still can't get how it works 😭

Can someone please explain what I’m looking f at here

I still don't understand why this is necessary?

BUT **HOW** IS THIS DONE

the trick that everyone finally share when one dude share it online-

How do you handle hair physics and collision? What if you want to use decals?

this is honestly still so crazy to me 😭

I'm just surprised noboby has made a flattened Rebeca just yet

absolutely magical

trippy

I really want to learn how to do that lol

My question is how do I keep the facial bones, hair bones wtvr I have working ideally after doing this? Cause if I have to join everything into one mesh then it goes haywire!

This feels like really tough to setup 😂

I cabby make head or tails of what's happening here...😵💫

I still don't understand how it retains the light/shading

como es posible hacer eso???? yo ni puedo riggear bien las ropas

basically squish it on the local axis to the camera! smart

3d modelling is sorcery lads 😭

I was scared it just would work it longer hairs

