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We’ve reshaped 2D workflows in Unity! By combining multi-threaded Physics Core 2D (powered by Box2D v3) with our new Render Sprites API, you can now render thousands of sprites with zero GameObject overhead - all while maintaining full compatibility with 2D lights, Sprite Masks, and the SRP Batcher. 🔗...

52,448 Aufrufe • vor 3 Monaten •via X (Twitter)

6 Kommentare

Profilbild von GeminiAus
GeminiAusvor 3 Monaten

Okay that is actually really cool

Profilbild von nanimoの🍂🌧️
nanimoの🍂🌧️vor 3 Monaten

hell yea

Profilbild von RedWorld
RedWorldvor 3 Monaten

@Xell_XP

Profilbild von Zesty Glitch
Zesty Glitchvor 3 Monaten

This is cool. You guys have been busy making good things. About time!

Profilbild von Let It Cook Games | building Super Cool Space Game
Let It Cook Games | building Super Cool Space Gamevor 3 Monaten

For a second I thought this was one of those fake game ads with the water puzzles....🤣 This is cool @unity

Profilbild von Jussi Kemppainen | Drivers of the Apocalypse
Jussi Kemppainen | Drivers of the Apocalypsevor 3 Monaten

Box3D on the roadmap too?

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