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We’ve reshaped 2D workflows in Unity! By combining multi-threaded Physics Core 2D (powered by Box2D v3) with our new Render Sprites API, you can now render thousands of sprites with zero GameObject overhead - all while maintaining full compatibility with 2D lights, Sprite Masks, and the SRP Batcher. 🔗...

52,448 次观看 • 3 个月前 •via X (Twitter)

6 条评论

GeminiAus 的头像
GeminiAus3 个月前

Okay that is actually really cool

nanimoの🍂🌧️ 的头像
nanimoの🍂🌧️3 个月前

hell yea

RedWorld 的头像
RedWorld3 个月前

@Xell_XP

Zesty Glitch 的头像
Zesty Glitch3 个月前

This is cool. You guys have been busy making good things. About time!

Let It Cook Games | building Super Cool Space Game 的头像
Let It Cook Games | building Super Cool Space Game3 个月前

For a second I thought this was one of those fake game ads with the water puzzles....🤣 This is cool @unity

Jussi Kemppainen | Drivers of the Apocalypse 的头像
Jussi Kemppainen | Drivers of the Apocalypse3 个月前

Box3D on the roadmap too?

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