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We’ve upgraded Stable Video Diffusion 4D to Stable Video 4D 2.0 (SV4D 2.0), improving the quality of 4D outputs generated from a single object-centric video. While 3D provides a static view of an object’s shape and size; 4D extends this by including time, showing how the object moves. This... show more
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Our analysis shows that SV4D 2.0 achieves state-of-the-art results in 4D generation, ranking first across all major benchmarks. (2/4)

This upgrade marks progress toward 4D asset generation for professional production workflows, from generating sprite sheets for in-game characters, to supporting assets for film and virtual worlds. Multi-view generation, however, remains complex due to the inherent ambiguity of visualizing 3D objects from unseen views. As a result, occasional artifacts may still appear with dynamic motion. We invite the community to explore SV4D 2.0 and contribute to its ongoing development. (3/4)

Weights, code, and paper 👇 @HuggingFace: @Github: @arXiv: (4/4)

Can the output be a 3D animated file in any case? Like having blend shapes embed?

The current output is a Dynamic NeRF representation, which doesn’t support explicit formats like FBX or blend shapes. However, one can use the multi-view videos as reference to optimize a different 4D representation.

@ai_for_success fyi

This looks great, testing it out to build 3D Games for or should I call it 4D Games?

This seems cool! Let’s connect over dm @StabilityAI

How about FBX output?

The current output is a Dynamic NeRF representation, which doesn’t support explicit formats like FBX or blend shapes. However, one can use the multi-view videos as reference to optimize a different 4D representation.

