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What does Wuthering Waves do so well that other games should copy? #WutheringWaves #Gacha
43,177 görüntüleme • 10 gün önce •via X (Twitter)
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a lot of people already said what i wanted to say so I'll just add onto them -the way they use both music and silence to enhance the presentation even more -the way they draw parallels in may scenes/moments/characters while changing it slightly to showcase development

There are a lot of things. But the most important one is the story presentation.

Cinematography. I'm tired of people just standing in the foreground doing a set of stock hand motions and read out their dialogue. If you pride yourself as a 3d game then you better make use of all the 3d to tell ur story

100 pulls per patch skip button echo sets guaranteed 5 star weapon banner map expansion every patch gameplay that involves more than e into q into swap parry/dodge buying character copies from the shop character animations and dynamic storytelling

Storytelling/presentation (cinematic not lore or story)

quality wise like music, sfx, animation, facial expressions, storytelling... wuwa is just way better in all of that. other games should take notes fr

Storytelling all day, but if the game is also a 3D game, then facial expression and gestures, they really make every single move feels alive

Cinematography Scoring Art Direction Writing The effort put into presenting their story is what puts it above the rest, the writing is well paced and engaging. The world they have built never fails to be breathtakingly beautiful, every patch they find a way to make it even prettier.

Story presentation, i really wish more games were presented in such a grand, movie-esque fashion.

If we talk about gacha games, the possibilitie of buy character copies with the currency that 4 stars and 5 stars things gives and since 3.0 characters that have 2 modes so you can have the possibility to choose play your favorite character with characters that you like

storytelling and giving players options (qol, exploration tools, etc) so that each player can customize how they play based on their needs and weapon guarantee

Design of characters they don't feel generic and have that gimmick in hoyoverse with shoulder less, low skirt designs BC their actually detailed enough

Definitely story presentation and writing. Best by far and so engaging. Others should copy by learning their cinematography and camera work

storytelling

listen

Story presentation And character design

That's every major update is an optimization for every platform

The quality of the presentation maybe? Also the file partition and management

story presentation is the most important. besides endfield that also has good presentation, but still a bit under wuwa, every other gacha lacks the good storytelling. specially after 3.5 and 3.7 where they didn't overexplain things and gives just small hints until the climax

Other gacha games u mean Well there's a huge list But for me it would be how they present thier story so it's all about "show, don't tell"

i will say not stability lol

I guess expression. Their face emotions. And so on.

If we speak about game features I think the cinematic storytelling and the rewards you get. If we speak overall then is the the way wuwa is listening to most of the its community! (Not every time but a 80/20 ration wich is pretty good).

Story telling : expression, char detail, animation Music with lyrics (subjective) QOL update

I don't care about other game but wuwa need something to improve: 1. co-op become more frequent 2. Improve exploration Wuwa has many beautiful areas, but it feels empty after we move to the next arc or region. my suggestion to cover this thing is . .

Micro expresssions

QoL and the expressions. The only gacha game that can match or is on par with wuwas facial expressions is endfield

Hmmm combat Combat is one of the main reason I play There is so many games with alot of waifus, good lore and such But combat , that is not way too hard or way too easy/boring I would take a FemMC game that is shooter , but there is none I think

I would have said that wuwa gives a good story to every character and how they handle the struggle/resolvement of every character but then Hsin came and i really hated her story being overly complicated and mostly unneceseraly unclear about important stuff.

Story telling, combat, Character Designs, Cinematography, musik and the improvements in every patch..

Story presentation is probably the biggest one. It's the only gacha I'd play if it removed its entire gacha system from the game. It's immersive by only letting you use the characters relevant during the story, the cutscenes are beautiful... it just presents the story differently

MC with super power progressively learning to maximize their technique and it is shown in the gameplay and cutscenes
