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What if Funkin' had adaptive menu music? (Coded by Kolo !)

74,649 views • 1 year ago •via X (Twitter)

11 Comments

💥 me's profile picture
💥 me1 year ago

Download here:

💥 me's profile picture
💥 me1 year ago

If one more mf mentions HD I swear to god.

Kyano's profile picture
Kyano1 year ago

@KoloInDaCrib This kinda reminds me of the Sonic Generations hub themes playing depending where you're standing this is cool

💥 me's profile picture
💥 me1 year ago

@KoloInDaCrib I actually had that in mind when I made it lol

Rowdy Knights Club Mushroom Coffee's profile picture
Rowdy Knights Club Mushroom Coffee1 year ago

Who made this? 👀 🎶 ☕️ #spotify #mushroomcoffee #rowdyinmycup

Funkin' Remnants's profile picture
Funkin' Remnants1 year ago

@KoloInDaCrib This is actually a really cool idea.

💥 me's profile picture
💥 me1 year ago

Ty mr/ms Remnants 🙏🙏

JamJar™'s profile picture
JamJar™1 year ago

@FunkinRemnants @KoloInDaCrib I like this concept, I just wish it would transition between each varient smoother rather than having the audio dip out. super cool tho!

💥 me's profile picture
💥 me1 year ago

We did try to do that but due to the way that Flixel games handle audio this is pretty much the best we could do 🥀 Here’s our other attempts for reference

gray's profile picture
gray1 year ago

@KoloInDaCrib we call this the fnf corruption mod

Kolo 's profile picture
Kolo 1 year ago

oh yeah as a note why we didn't go with stems or wuteva audio balancing sucked and audio volume/gain is limited in flixel so i let mig do their magic and as for why there's fade, no fade (code-wise) sounds like this (even with audio precached)

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