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What if I made some short step-by-step tutorials for beginners? 🤔 How to make objects react to mouse events in Godot? ✨ #godottips

50,024 Aufrufe • vor 2 Jahren •via X (Twitter)

8 Kommentare

Profilbild von passivestar
passivestarvor 2 Jahren

How to add smooth transitions ✨

Profilbild von Danny
Dannyvor 2 Jahren

What you think about the signals tab and the one script limit per node?

Profilbild von passivestar
passivestarvor 2 Jahren

I like signals because they work *more or less* like unity events, you can duplicate objects like I did in this video and it didn't break relative connections As for the one script thing, I personally don't mind putting component logic into separate child nodes. What I don't understand yet though, is why scripts exist at all, nobody was able to explain that to me yet. Like why have that scroll icon in the hierarchy. If you're subclassing in them anyway, why not just have custom node types, like what you get when you add a "class_name" to them. An argument could be made for having a way to quickly add some glue logic (like event handlers) without having to essentially create a class, but you DO need to name those scripts and save them. So yeah, that part of the engine design hasn't really clicked with me yet

Profilbild von Tony
Tonyvor 2 Jahren

Twitter is a little mess tho, not sure how many are following twitter. But if you post the links in Godot Reddit then you will be getting hundreds of upvotes etc. Beginner tutorials are great!

Profilbild von rburing
rburingvor 2 Jahren

Go for it! Very slick. Tip if you're making tutorials: use the default editor layout. Cool layout though, it reminds me of something 🅱️

Profilbild von passivestar
passivestarvor 2 Jahren

Thanks! I can't, I gotta make it fit well horizontally because taller videos work better on twitter

Profilbild von Ahmed 🇵🇸🍉 🔻
Ahmed 🇵🇸🍉 🔻vor 2 Jahren

Amazing idea!

Profilbild von ᴺᴼᵀ ᵀᴴᴬᵀ NDA
ᴺᴼᵀ ᵀᴴᴬᵀ NDAvor 2 Jahren

Yes please!

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