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What if I made some short step-by-step tutorials for beginners? 🤔 How to make objects react to mouse events in Godot? ✨ #godottips

50,024 views • 2 years ago •via X (Twitter)

8 Comments

passivestar's profile picture
passivestar2 years ago

How to add smooth transitions ✨

Danny's profile picture
Danny2 years ago

What you think about the signals tab and the one script limit per node?

passivestar's profile picture
passivestar2 years ago

I like signals because they work *more or less* like unity events, you can duplicate objects like I did in this video and it didn't break relative connections As for the one script thing, I personally don't mind putting component logic into separate child nodes. What I don't understand yet though, is why scripts exist at all, nobody was able to explain that to me yet. Like why have that scroll icon in the hierarchy. If you're subclassing in them anyway, why not just have custom node types, like what you get when you add a "class_name" to them. An argument could be made for having a way to quickly add some glue logic (like event handlers) without having to essentially create a class, but you DO need to name those scripts and save them. So yeah, that part of the engine design hasn't really clicked with me yet

Tony's profile picture
Tony2 years ago

Twitter is a little mess tho, not sure how many are following twitter. But if you post the links in Godot Reddit then you will be getting hundreds of upvotes etc. Beginner tutorials are great!

rburing's profile picture
rburing2 years ago

Go for it! Very slick. Tip if you're making tutorials: use the default editor layout. Cool layout though, it reminds me of something 🅱️

passivestar's profile picture
passivestar2 years ago

Thanks! I can't, I gotta make it fit well horizontally because taller videos work better on twitter

Ahmed 🇵🇸🍉 🔻's profile picture
Ahmed 🇵🇸🍉 🔻2 years ago

Amazing idea!

ᴺᴼᵀ ᵀᴴᴬᵀ NDA's profile picture
ᴺᴼᵀ ᵀᴴᴬᵀ NDA2 years ago

Yes please!

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