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when placed particularly high/low on shield, most projectiles will bounce off at an angle rather than stopping in place while this ends up being mostly cosmetic in 1v1s, it does screw over a select few multihits whose normal activations are completely overridden by this behavior
228,014 Aufrufe • vor 11 Monaten •via X (Twitter)
14 Kommentare

I will never forget this one interaction cause of that mechanic

Crash Bomber has a visual glitch where it sticks in the air for a second if it hits a shield at this angle too. (I think this is what causes that to happen).

there are a lot of projectiles that just slow down/stop like that instead of being deflected, i was actually considering covering it but decided it was a little too niche

Can you shield tilt depending on character to make this happen intentionally? Most be useful as some characters vs projectiles

yes, all the kirby ones only worked bc i set the shield to tilt down

This is a feature in literally every smash game which is kinda funny cause it's such a random obscure feature for them to bring back over and over.

it looks cool and its already in the code so why not

@kacrackleslash

based pfp

you should look at shakubounce (getting the last hit of shaku to hit twice on shield)

@keowing ive heard of something like this but wouldnt know where to look to find more

someone did a deep dive of it already lol my b

@keowing funky

yea it’s real weird

