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🏀 When you've played the same level too many time. The game is not inherently about speed, but I really want to ensure those who enjoy it can still find fun in the levels, after explring everything you may end up playing like this! It's all about that bounce!... show more
11 条评论

I am hesitant to encourage speedrun-aware design because in my experience, "casual" designs lead to much more satisfying flow gameplay punctuated by technical gameplay. Making things intentionally 100% flow is boring.

The game is designed for casuals and casuals first and mainly It's important the majority of players will enjoy it and the rest is just a bonus, dosnt mean there isn't elements speedrunners may find fun :D

This music tho

It's a Sonic-like game isn't it? Like usual, very good job Mort!

This dosn't reflect the majority of the side challenges. Think of it this way, you can take it easy and explore or you can rush through things, most people tend to explore the first time around but on later ocations they start to bounce around like a ping pong ball.

Have you named Rabbity yet?

AAA I'm hyped

I definitely want to play it

that bounce off the cave entrance(?) slant at 16 seconds was so cool

Wow, this looks incredible! Watching your gamedev journey has been really enjoyable - you're so talented! Amazing how far you've come.

Means a lot, trying my best to make the dreams come true!
