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Where should I even begin with this... Never knew Rogers would make such retarded takes... The incapability to comprehend the high quality production for Solo Leveling's anime is genuinely sad. And it's always these blind manhwa fans, aura merchants and the Ufotable cops smh.

102,418 次观看 • 1 年前 •via X (Twitter)

11 条评论

Chromafire 🇵🇸 的头像
Chromafire 🇵🇸1 年前

I respect that it's his opinion but when an opinion is utterly disrespectful towards a group of people who have been providing top notch stuff almost every week and it's a fact, not an opinion then I feel like I have to comment on it...

Chromafire 🇵🇸 的头像
Chromafire 🇵🇸1 年前

Don't get me started with the pacing this and that. What do the manhwa fans think? How long are the story arcs in SL? And the things the anime cut are purposeful and it's so common for most anime adaptations to shorten dialogues/monologues etc when adapting from novels/comics.

AndaSeat 的头像
AndaSeat1 年前

🎮 3AM ranked grind hits different when you're sitting in the same chair as your pro player idol... That NIP Edition making you feel like you could actually hit those Rookie-level skillshots! Pro wannabe moments we all know: ⚔️ "Just one more game till LPL level" 🎯 Blaming miss-clicks (not the chair) ✨ Acting cool in post-game lobby ⚡ Pretending those motion lines make you faster NIP vibes for your climb: 🌟 24° of "maybe I could go pro" 💫 Nappa leather for the highlight reels ✨ Support that carries harder than your team Because even future LPL MVPs start somewhere! ⚡️ Begin your pro journey: #NIPxAndaSeat #LeagueOfLegends #ESports #ProGaming #gamer #gamingchair #fyp #gaming

d0nut2x 的头像
d0nut2x1 年前

couldnt get past 30 seconds

Chromafire 🇵🇸 的头像
Chromafire 🇵🇸1 年前

And I watched 3 times cz my recorder was bugging 💀

SinDesu 的头像
SinDesu1 年前

"my opinion i think they fumble not getting ufotable" i dont want to even explain anything. Retarded

Chromafire 🇵🇸 的头像
Chromafire 🇵🇸1 年前

One after another. I was flabbergasted with the takes and honestly I didn't expect all that from him.

KronoMono 的头像
KronoMono1 年前

Man I love rogers so much and I was fine with him not liking the anime and preferring manwha over it but man...as soon as he said they fumbled not getting ufotable and the animation not being good...smh

Chromafire 🇵🇸 的头像
Chromafire 🇵🇸1 年前

Not even that, calling the animation techniques cheap tricks and generic, serviceable to justify his dislike towards the anime really bothered me.

glorxies 的头像
glorxies1 年前

It’s the fact it’s ungrateful then with the fact, it looks good? They only showed jinwoo dodging 2 attacks in the manhwa then goto went straight into “I’m going to kill him”.

DomainofAnime 的头像
DomainofAnime1 年前

The animators who worked on sl saying that sl production is really great and they are keeping with the expectations and then their over expecting to have shading like manhwa and make jinwoo look edgy like the scene shouldn't match with background but what people want such fk take

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GM! Thanks for sticking with me through these long posts as we dive into the complexities of Kaidro. Today, let's talk about the development of our animation series. We haven't discussed this much because it's quite detailed. Where are we with the animation series development? It's a complex answer because our IP spans multiple mediums. Here's a simplified breakdown: - Learning from Anime: Like popular series such as "Fullmetal Alchemist," "Naruto," and "One Piece," where manga serves as the storyboard for anime, we've taken a similar approach but with a twist. - Starting with the end in mind: We began by creating 3-D assets in Unreal Engine 5 for our Webtoons and print manga. This choice allows us to use the same high-quality assets for cinematic TV, movies, and games, reducing costs and enhancing consistency. - Asset Reuse: By developing assets once for high-quality output, we can use them across comics, games, and animations. This method, similar to what was done in "Arcane," involves hand-painting over 3-D models for a unique look. - Cost and Efficiency: This approach isn't common due to its difficulty and the need for story consistency. However, it allows for smarter production, echoing the methods of visionaries like Disney and Hanna-Barbera, ensuring we can sustain and grow our IP like Pokémon. Current Status: - Pre-production: We're well into preproduction, with story development, storyboards, color scripts, and asset creation nearly complete. This groundwork usually takes years but we're ahead. This is because what I listed above are the mangas. Each manga counts as two episodes. And because each of those are fully developed, we have all the information we need to develop an episode. - Production Timeline: We're set to move into full production in 2025. Post our animation lock-up system with the community we am to go into full production after that in January. - Quality and Speed: An example of our efficiency is the cinematic for December 18th, where we reused game assets for backgrounds, finishing 43 scenes in just a month, which is exceptionally fast. Why This Matters: - For Investors and Community: This strategy not only reduces costs but also extends the life and reach of Kaidro, ensuring long-term success. We're significantly further in our animation development than most Web3 projects, maintaining high quality while pushing boundaries. Our hyper focus is on the production pipeline to allow for the anime to come to life. LFG $KDR

Robert Simons | $KDR 🐉

37,145 次观看 • 1 年前