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While it is true that problematic stuff existed in TTT2, there was counterplay to most of them. -Ssr is so solid against capo b+1,4 that big boys can do it. -Ganryu's b+2,1 had several options to be countered, from fuzzy guarding 3rd hit, ssl the second hit, to reversalling.
17,390 views • 1 year ago •via X (Twitter)
8 Comments

Take in consideration b+1,4 was busted because risk/reward was always in favor of Capos, as the damage they could receive from getting punished was never as close to the damage you could get from the counterhit. BUT, there was solid counterplay.

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The only issues it really has is character balancing really. Reestablishing block is stupid when holding back but whatever. Then most movesets didn't really get fleshed out untill T7 aside from more popular characters, in my opinion.

Can I just say thanks for using the term "reversal" here rather than parry

that game is skill based until someone gets rage

got launched once? To bad here is your deathcombo

So is there really no counter play to the stuff they added in the patch ?

I don't get this, the problem with this move was if it hits you on counter the whole string is natural and you are basically dead. If you are waiting for them to do it and punish it, correct me if i'm wrong, but is not the kick a high? You can duck it right?
