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White splash experiments (real-time in browser). But I guess this approach is kinda a dead end, and maybe I should change the approach.

23,527 views • 1 year ago •via X (Twitter)

10 Comments

matsuoka-601's profile picture
matsuoka-6011 year ago

The approach is like this: - Assign each particle a ‘splash value’ determined by speed/density - Make a ‘splash map’ by rendering splash values onto the screen. - Blur the map using Gaussian Filter. - Blend the blurred map with the rendered fluid image.

Raj Jha's profile picture
Raj Jha1 year ago

I made $4.2M from $500 this way: - Idea - FB Ad Test - Iterate - Statistical Analysis - Revenue Experiment - Scale a Winner This isn't a vague feel-good tweet This is how you use the scientific method to start a profitable business on the cheap

JustSerdar's profile picture
JustSerdar1 year ago

Deleted my OG post, keep pushing it. Use this small volume. Create a infinite grid, frustum culled, create a displacement mesh, attach this sim from the seams to the seams of the infinite grid to make a quick ocean sim out of it with localized fluid dynamics like your showing now.

matsuoka-601's profile picture
matsuoka-6011 year ago

The problem is that the splash looks too blurry. Maybe I should not blend the blurred map as is.

Jesse Pitela's profile picture
Jesse Pitela1 year ago

real-time IN THE BROWSER?! 🤯

matsuoka-601's profile picture
matsuoka-6011 year ago

Yeah, it is running smoothly on RTX 3060 Mobile. And I'm happy that you see my post because the video below gave me an inspiration to implement this sim!

dweeder's profile picture
dweeder1 year ago

Nice simulation. What interface tracking particle tracking model are you using for this?

matsuoka-601's profile picture
matsuoka-6011 year ago

I’m using an algorithm called MLS-MPM for the simulation and Screen-Space Fluid Rendering for the rendering. For more detail, see my article:

PRES-MEDI's profile picture
PRES-MEDI1 year ago

Have you ever modelled ocean waves / bathymetry interactions?

SoundSurfer's profile picture
SoundSurfer1 year ago

Sooo cool

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