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Why are so many 2D roguelikes structured like bullet hells or vampire survivors?? Long-ranged enemies are great, and so are fodder enemies! But I've had my fix. Ichorous is more about direct encounters with a main threat and a few supporting creatures!

33,983 Aufrufe • vor 8 Monaten •via X (Twitter)

13 Kommentare

Profilbild von 🩸 Mattstov - KICKSTARTER SOON 🩸
🩸 Mattstov - KICKSTARTER SOON 🩸vor 8 Monaten

I’m so good at remembering to put a link. FOLLOW PLEAAAASE

Profilbild von Dani Ren
Dani Renvor 8 Monaten

the sound design is immaculate

Profilbild von Roguebert
Roguebertvor 8 Monaten

And I'll bet it's the same affair of-wait, there's no I-frame moves...

Profilbild von BEARDKNIGHT
BEARDKNIGHTvor 8 Monaten

I love how he shakes his sword at the player like an angry old man shaking his fist lol, also it's cool that this gave the vibe of two characters actually fighting eachother despite the simplistic visuals

Profilbild von HauntedChest (???)
HauntedChest (???)vor 8 Monaten

grape jelly 🤤🤤🤤

Profilbild von Devin
Devinvor 8 Monaten

Oh my gawd

Profilbild von 🩸 Mattstov - KICKSTARTER SOON 🩸
🩸 Mattstov - KICKSTARTER SOON 🩸vor 8 Monaten

back to work

Profilbild von HazelBazel🐇
HazelBazel🐇vor 8 Monaten

You just explained why I've slowly been burning out on Roguelites for years. Tired of fighting increasingly massive walls of bullets while the game starves me for health for the few times I get hit. I'll keep an eye on this one.

Profilbild von shapple
shapplevor 8 Monaten

Dude this is awesome and I love it but please make the damage numbers optional if they aren’t

Profilbild von 🩸 Mattstov - KICKSTARTER SOON 🩸
🩸 Mattstov - KICKSTARTER SOON 🩸vor 8 Monaten

There’s a button to turn it off but it’s useful for some upgrades to know what your combo is

Profilbild von Round Knights 2 - Arcade Hero Sandbox
Round Knights 2 - Arcade Hero Sandboxvor 4 Monaten

I really like your game's theme! The color palette choice is excellent and even the background effects are subtle enough for a pixel game that they feel like they are part of the environment the way they dangle like that. Even the particle effects are all just so deliciously pixely. I love it!

Profilbild von sadgoodman
sadgoodmanvor 8 Monaten

That looks intense and brutal. The parry feels especially satisfying.

Profilbild von Jens Vide
Jens Videvor 6 Monaten

Sick! About the enemy thing I heard a speedbump - threat idea I liked, like if the enemy is a speedbump to be avoided or a threat to be dealt with. You're clearly going for the threat route which is cool.

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