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Why Flying BREAKS Superhero Games

667,207 Aufrufe • vor 1 Monat •via X (Twitter)

58 Kommentare

Profilbild von Homer
Homervor 1 Monat

If it could be done it would’ve been done before is one of the dumbest fucking things I’ve ever heard

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

You point out the flavorful exaggeration because you cannot argue every valid point that precedes it, sit down lmao

Profilbild von Young Special 🇨🇴
Young Special 🇨🇴vor 1 Monat

@theSeattleHomer Well now someone is hoing prove your ass wrong.

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

@theSeattleHomer “Hoing” Open the schools!!

Profilbild von Professional Acorn
Professional Acornvor 1 Monat

Saying this when flying Drones and Fighter Jests isn't the coolest thing ever

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

Why is everyone illiterate?

Profilbild von J
Jvor 1 Monat

The webslinging point was so stupid, you can literally press and hold the websling button in EVERY spiderman game and it automatically swings you around just like it would if it were in the movies/show. Theres no calculations or angles.

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

Not in Spider-Man 2 (2004) and Web of Shadows. Not my fault you don’t think when you play games

Profilbild von Marcos
Marcosvor 1 Monat

@JJ20069 He was showing and talking about insomniac, which is agreed by the public to have the most fun web swinging even when it’s easy, proving it has nothing to do with the calculations swinging is just satisfying and cool

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

@JJ20069 Calculations aren’t difficult. It’s about choices. Most people do more to swing around because it’s fun and they HAVE TO to get places quick. You guys saw “calculations” and assumed “difficult” when I’m just talking about choices to think about SUBCONSCIOUSLY BTW while moving

Profilbild von NeuroKrypto
NeuroKryptovor 1 Monat

man shut up

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

Breathe water

Profilbild von FlipTheUsbTwice
FlipTheUsbTwicevor 1 Monat

This is just a stupid and ignorant take. Ace Combat doesn't have a fuel system. It's great flying and dog fights. The leak makes it look basically like that, but with the ability to go in for melee combat too. Like, it's legit just ace combat scaled down.

Profilbild von Owen Kemeys
Owen Kemeysvor 1 Monat

Anthem's flying was great. The cooling mechanic with water gives you an excuse to get close to obstacles, and have to plot a route between them on the fly to keep your speed up. Flying to a site was always a favorite part. Just needed a couple more things to do.

Profilbild von Maltyverse💫
Maltyverse💫vor 1 Monat

Holy fuck just shut the fuck upppppp, just cause yall dont see the fun in having a pure flight in a game then thats YOUUUU so many people have been begging for a game with pure flight. Your excuse being because people wouldnt care about level design makes 0 fucking sense cause guess what just fill the world with things to do that would make someone stop flying and stop to interact with the world like yall are such closed minded people

Profilbild von Rayrod07 🇵🇷 💿
Rayrod07 🇵🇷 💿vor 1 Monat

False. The new armored core game is amazing and thats all about flying. They just need to figure out the combat.

Profilbild von Zcott 🤎
Zcott 🤎vor 1 Monat

Counterpoint

Profilbild von Jscott
Jscottvor 1 Monat

Theres countless games with flying mechanics that are fantastic. The shot is ge talking about?

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

Cool, that’s not what I’m talking about.

Profilbild von Jscott
Jscottvor 1 Monat

The same fundamental mechanism/designs from flying games can translate to super hero games. Flying traversal like walking traversal just needs moments of interest. Youre just fundamentally wrong, flying is already a solved problem for being fun in games.

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

That’s also not what I said. I said a “great flying superhero game is impossible.” Exaggerative, sure. Nobody has given me a good reason why it’d be simple.

Profilbild von Jscott
Jscottvor 1 Monat

Youre entire argument is that traversal cant be fun with flying. Its literally been done in countless games going back to the 80s flying is a solved problem. Just cause YOU would have bad design solutions doesnt mean flying HAS to be bad. Go play more games with flight mechanics

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

I never said flying can’t be fun, actually. You should watch the video again.

Profilbild von Jscott
Jscottvor 1 Monat

Ive only argued against what you said dude.

Profilbild von HITMAN
HITMANvor 1 Monat

Bros never drove one of these in GTA Online

Profilbild von Robinzon
Robinzonvor 1 Monat

I think there are some non-superhero games that give the same feeling. in Just Cause 4 you basically have limitless flight :D

Profilbild von Deadboy
Deadboyvor 1 Monat

People always say this, but Gravity Rush came out 10 years ago and did just that. An actual super hero action open world game where you can freely fly and explore a massive city. Multiple cities actually, and it's a great game! But nobody bought it!

Profilbild von Jordan
Jordanvor 1 Monat

Traversal is only as fun as the player makes it. I just finished replays of SM1 and MM and sure there are times im actively using the mechanics to go as fast as i can or weaving between buildings but u can just R2 R2 R2 down a street which is identical to the "flying problem"

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

Which is why Insomniacs webswinging is the weakest of the physics based Spider-Man games. Because it’s the closest to flying, which is kinda my point.

Profilbild von Jordan
Jordanvor 1 Monat

Every single spider-man game u can just go thru the motions with swinging, u have to choose to make it fun. Id argue batman arkhams traversal proves ur point better because gliding and choosing where to grapple is necessary. In SM any idiot can go point a to b w/o touching ground

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

It’s not about difficulty or touching the ground. It’s about giving the player a consistent stream of decisions to make during traversal because progress is predicated on interacting with the environment that surrounds you. Decisions you don’t have if you can bypass the levels.

Profilbild von Jordan
Jordanvor 1 Monat

Thats what i was inferring with the SM and arkham comparison. Arkham forces u to think while SM u can just go thru the motions. SM proves that a lot of traversal games need players to choose to engage with mechanics for them to be compelling

Profilbild von Jordan
Jordanvor 1 Monat

I dont disagree that making pure flight truly engaging is easy, but its possible. The clip cleary has timed boosts. Forcing the player below the skyline makes them engage with mechanics to weave thru buildings, having to account for momentum, choosing when to speed or slow down

Profilbild von Jordan
Jordanvor 1 Monat

Also i should add iron man isn't superman. He's a rocket, momentum and speed (should) matter. They could make flying close to things reward u like how driving close to cars in saints row gives u xp. I bet theres an energy management mechanic between flight, armor, and weapons

Profilbild von Gemini Jack
Gemini Jackvor 1 Monat

Literally open world games like Palworld, Hogwarts Legacy, or even Infamous Second Son had full or some capability of flying. This is a non-issue. Spider Man's limitations with swinging is what made it fun, same with Batman, but this doesn't BREAK the game.

Profilbild von DAI-ISHI
DAI-ISHIvor 1 Monat

Idk why youd bring up the spiderman games as if they figured out its traversal system and how theyre basically 'endlessly fun' to do. People 100% get bored of webswinging in those games, even with all of the subconscious calculations you make while doing it.

Profilbild von CHRIS RAY GUN 🇵🇷
CHRIS RAY GUN 🇵🇷vor 1 Monat

Yes. No imagine that happening in five minutes instead of a few hours. That’s flying.

Profilbild von Fried
Friedvor 1 Monat

@TheChrisRayGun I’m gonna be real it kinda just sounds like you’re playing devils advocate It doesn’t matter if like 4 people find web swinging more repetitive than flight That’s not the point

Profilbild von DAI-ISHI
DAI-ISHIvor 1 Monat

@TheChrisRayGun

Profilbild von Speedy9386
Speedy9386vor 1 Monat

I disagree. This game had unlimited flight and was fun af.

Profilbild von KapGaming07
KapGaming07vor 1 Monat

It's alright to be wrong

Profilbild von SuuMe
SuuMevor 1 Monat

The closest I've ever gotten to complete flight sandbox was saints row gat out of hells late game and then that required like diving to gain momentum, was fun as hell but the fun came from building speed without crashing

Profilbild von Doja~Es~Ma~Vie
Doja~Es~Ma~Vievor 1 Monat

I know it’s not a superhero game, but flying in Hogwarts legacy was one of my favourite things to do

Profilbild von Ipwnkyle
Ipwnkylevor 1 Monat

New frame from the Iron Man game just came out!

Profilbild von 🔞 Our Apartment by Sacb0y
🔞 Our Apartment by Sacb0yvor 1 Monat

Then Ace Combat wouldn't be fun. A super hero game with flying is basically Prototype/hulk/Spiderman/Batman (depending on power level) but you can switch to Ace Combat gameplay at will.

Profilbild von WhiteFolksFeet
WhiteFolksFeetvor 1 Monat

But...they figured it out

Profilbild von Chico o Atrevido
Chico o Atrevidovor 1 Monat

I think flying doesn’t break superhero games, bad design does. Superman Returns had near-limitless flight systems: free-roam Metropolis, climb to the stratosphere, break the sound barrier, not heavy stamina choking etc and it was the best part of the entire game.

Profilbild von Skullking266
Skullking266vor 1 Monat

@ChrisRGun We have to stop with this silly echo chamber take, A flying super hero game is not impossible to make fun, I’m so tired of this non sense

Profilbild von GamesLover with a Preference
GamesLover with a Preferencevor 1 Monat

What you're saying is so stupid

Profilbild von DynaVice
DynaVicevor 1 Monat

What a DEFEATIST mindset. "If it could be done, it would've been done by now". That's some dumb argument, that assumes that innovation is a linear line of progression, instead of the fusion between previously created elements that it is.

Profilbild von 𝐙𝐓𝐙𝐑𝐍𝐀𝐋_𝐒𝐎𝐔𝐋
𝐙𝐓𝐙𝐑𝐍𝐀𝐋_𝐒𝐎𝐔𝐋vor 1 Monat

The problem with flying imo is that its too easy. Flying needs be a form of skill expression through harder inputs and even harder to do maneuvers. Getting from point a to b in the simplest way possible SHOULD be unrewarding.

Profilbild von AM 🫗🫘
AM 🫗🫘vor 1 Monat

People forget Superman 64

Profilbild von C_Smith
C_Smithvor 1 Monat

I think it doesn’t work in open world. But it could work in a game with linear levels with obstacles designed around you having unlimited flight.

Profilbild von SoloAngelH
SoloAngelHvor 1 Monat

You can fly in saint row 4

Profilbild von Ransom McCarthy
Ransom McCarthyvor 1 Monat

I think Superman could really work, mostly because it would take place in Metropolis. A semi futuristic, art deco city with scaffolding, bridges, and architecture to fly around, over, and through would force the player to engage with the world on a level similar to Spider-Man.

Profilbild von UhuhUhmhello
UhuhUhmhellovor 1 Monat

Turning radius. Like how a car cannot make an immediate 90° turn. Add in a small punishment for running into a building such as needing to correct yourself, slowing you down. Boom, flying in video games fixed.

Profilbild von SpookyMadLad
SpookyMadLadvor 1 Monat

I think it can be done to work well if the game world/level design is built around it, in an alien/fantasy sort of way. Modern human structual design only accounts for variation on the vertical axis when it feels it needs to, but having a game take place where there’s plenty to…

Profilbild von Dark Tylenol
Dark Tylenolvor 1 Monat

I see where he is coming from but I disagree. I suggest everyone try 9 days or undefeated. Two really good indie superhero type games with good flying mechanics. @UNDEFEATED_GAME is developing a second undefeated game that looks pretty sick too. Hype for that.

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