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Why just fall when you can turn it into damage? Crash into the ground to hit enemies around you, or fall directly onto one for a heavy impact. Every weight class can use Comet. Find where it fits into your playstyle in the free Steam demo! #Mecha #indiegame #CodeRapid
114,344 次观看 • 2 天前 •via X (Twitter)
13 条评论

I just wishlisted this

Thank you! Please feel free to try out the demo if you haven't already!

That's the plan👍

I played this demo and was a noob but I truly enjoyed it. Its has vastly more potential than what I showcased.

What would it be like if booster fire trails could damage nearby enemies? You see it in movies, but never in games.

this game is on PSN Store?

It is currently on Steam. We'd like to bring it to as many platforms as we can though!

thank you boss. want to play this game on my playstation one day

Just looks like Custom Robo tbh

Turning the fall into a resource instead of a punishment quietly rewrites how people move. The moment something that used to cost you becomes something you spend, players start creating altitude on purpose and the level reads completely differently. The thing that usually decides whether it lands is the recovery window. Too short and Comet is a free opener, too long and nobody commits outside a guaranteed hit. Curious which way you tuned it across the weight classes.

What melee weapons are there, and is there a drill?

can you comet directly into a wolf asking for our players bc right now they just slip on the ice and die

I kinda forgot. But does goomba stomp cost en to perform?

