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"Why Kusanagi didn't throw fireball there???" #RedBullKumite2025

123,843 次观看 • 1 年前 •via X (Twitter)

10 条评论

Rock Paper Sizzle 的头像
Rock Paper Sizzle1 年前

☕ Ready for a cup of "Not Joe"? Grab a mug, arm it with some freedom beans and start that day off right. 🇺🇸 #Trump Coffee:

Moe 的头像
Moe1 年前

The moment they said that on stream I knew why he didn’t because I lost many matches this exact way 😂

Connor Murphy 的头像
Connor Murphy1 年前

I’ve been bitten by that more times than I can count.

Stockyone 的头像
Stockyone1 年前

excellent work as usual 🫡

HEAVENG 的头像
HEAVENG1 年前

It was heavy tsumaki

Gladion 的头像
Gladion1 年前

What about DP?

FlashNo47 的头像
FlashNo471 年前

@Soonnyl7

chaucy 的头像
chaucy1 年前

Not ture, if you throw light fireball and when you input, hold back for just a little bit, you have time to do dp

GN-NeoMasaki ♌☄️👾🎼 的头像
GN-NeoMasaki ♌☄️👾🎼1 年前

Yeap

| eArTH | 的头像
| eArTH |1 年前

kusanagi could have done h.DP after dash in

相关视频

Pressure sequences that build a Drive Gauge lead 👇 0:00 Once you’ve conditioned the opponent to stop mashing, and they mostly rely on throw techs or fuzzy mash attempts, you can start using “scam” pressure sequences. 👉 > > st.HP xx fireball 👉 > > target combo xx fireball 👉 Drive Rush > walk > > st.HP xx fireball, etc. 0:15 Catching fireball retaliation attempts 👉 st.HP > delayed to catch fireball counter-pokes 👉 If they stop challenging, go for greedy pressure like st.HP > 6MK 0:39 Tip-range 214LP pressure After heavy tatsu, punish counter throw, heavy DP, etc. 👉 tip-range st.HP xx 214LP ※ Only works on Mai, AKI, Sagat, Zangief, and Dhalsim 1:09 214MP is only safe on block against Lily even when it hits deep 1:18 Heavy tatsu > cr.LP, st.LP frame kill > meaty cr.HP > OD fireball leaves you at +2 in throw range 1:34 Using OD fireball after shimmy confirms like cr.LP / 👉 catches retaliation attempts while continuing pressure 1:59 Chip setups from safe jumps after SA2, etc. 👉 A full sequence can create around a 5-bar Drive Gauge lead 👉 If they try anti-air perfect parry to avoid chip, you can punish with empty jump throw 2:16 Chip pressure after medium tatsu or light DP anti-air 👉 Kara jump lets you block reversals like DP 2:27 Charged fireball pressure after st.HP, etc. If the opponent starts parrying after seeing st.HP cancels or fireballs, 👉 walk > target combo xx fireball to continue pressure This alone can create around a 3.5-bar Drive Gauge lead 👉 st.HP charged fireball > walk throw 👉 tip-range st.HP charged fireball > dash throw 👉 Drive Rush overhead are also strong options

白(ワラキア)

17,000 次观看 • 2 个月前