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Why run game in editor when you could run editor in game instead ๐Ÿ˜‚

124,677 views โ€ข 2 years ago โ€ขvia X (Twitter)

10 Comments

passivestar's profile picture
passivestar2 years ago

While playing with this I noticed that when you change signals in editor they aren't changed in game. I opened a proposal to fix that:

CodeRed's profile picture
CodeRed2 years ago

Godot should add an editable editor in run time

๐Ÿฆ„ AIA ๐Ÿฆ„'s profile picture
๐Ÿฆ„ AIA ๐Ÿฆ„2 years ago

i need a how to on your graphics settings. the lighting is so good. ๐Ÿ˜ฉ

passivestar's profile picture
passivestar2 years ago

I may have to make a tutorial at some point

Xor's profile picture
Xor2 years ago

That's pretty awesome

passivestar's profile picture
passivestar2 years ago

๐Ÿฅ‚

ห—หห‹โšก๏ธหŽหŠ-'s profile picture
ห—หห‹โšก๏ธหŽหŠ-2 years ago

This is Godot?!

passivestar's profile picture
passivestar2 years ago

ye

SpaghetMeNot's profile picture
SpaghetMeNot2 years ago

Ok now this is pretty amazing! How easy was it to achieve? ๐Ÿ‘€

passivestar's profile picture
passivestar2 years ago

hiding the main screen in godot and making it always on top is easy. but I'm now thinking I could make the game communicate something back. I could for example use the in-game camera to instantiate prefabs in front of you (and they will persist in editor). stuff like this will make it possible to work on the game while you're playing it

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