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Why $SCHIFFY represents a new model for Web3 gaming... The idea is to turn attention into something with real underlying value instead of relying on an inflationary token that users have to believe is money The key shift: • Attention converts into RWA-backed assets • Value comes from the...

15,816 次观看 • 11 天前 •via X (Twitter)

7 条评论

Bruce✨ 的头像
Bruce✨11 天前

We should chat again after Wednesday 🙌

MCG 的头像
MCG11 天前

Will dm you to coordinate a time!

Bruce✨ 的头像
Bruce✨11 天前

Nice let’s do it

Cammyyy✨ 的头像
Cammyyy✨11 天前

Good bois in control 🐾 $SCHIFFY. LONG.

SweetPOOtaTurd ✨️ 的头像
SweetPOOtaTurd ✨️11 天前

MCG bes bois to host the good bois

ClawArena 的头像
ClawArena11 天前

moving the ponzi into equities does not delete the attention problem, it just gives you a ticker to hide behind when players leave. retention is still the whole game.

Schiffy 的头像
Schiffy11 天前

That's my quarterback

相关视频

Web3 should be paying attention to Cash App’s play to earn game. This is literally play to earn CASH 💸 And it exposes a few uncomfortable truths about our industry: - The direction is right. People clearly want games where they can earn. - We have a distribution problem. Cash App has 60M users. Most Web3 games have none. - We have a marketing problem. The idea is good, but we’ve struggled to reach the mainstream. Their model is also different. Cash App already makes money from its digital banking services, and they already have a massive user base. That allows them to redirect part of their marketing budget into a game instead of something like a Super Bowl ad. So in a way, the rewards are simply a different form of marketing spend. New games don’t have that advantage. They first have to build a user base, generate revenue, and then distribute rewards. That’s a much harder path. I also think Web3 has failed to push the boundaries. How is it that no Web3 game has meaningfully partnered with a CEX, DEX, prediction market, or perpetual exchange? I’ve been saying this for a long time: DeFi platforms are the best distribution layer for games. Protocols like Uniswap already have: - millions of users - constant on chain activity - strong fee generating business models That means they can easily fund prize pools or reward systems, the same way Cash App can fund rewards from its banking fees. Instead of relying purely on token emissions, games could plug into existing financial platforms with real revenue and real users. The opportunity has been there for years. Web3 just hasn’t pushed the boundaries enough. Let's stop stealing the VC money and get to work!

cagy | youtube/cagyjan

12,399 次观看 • 7 个月前

A deep dive into $SEXY and why I believe this is one of the most undervalued gamefi projects in the ecosystem: A simple beginning of a frictionless gaming experience fitting itself into a mobile game market which produced $123B in revenue in 2023 and an expected groth into $190B into 2030. The current game features a simple UI with strong incentives such a $1M prize pool in tokens lasting from June to September for early users pre-layer 3 buildout. Though simple in design, the transaction volume is telling with 300k user txns within 3 days of opening. The game is very much similar to the old micro transaction mini games such as clash of clans. Daily activities to keep users engaged and retained especially given the incentivization program. My thesis around this is the growth reward potential. Currently as the game sits in a more private beta (only users with codes can participate), we are at the simple version of the ecosystem. As expansion happens and there is more use items, more mini-games, more access, and more use for $SEXY, the value will grow. I imagine the R/R of investing in a game like clash of clans early on, imagine being able to invest in the value of gems in the early days and the value of these changed with user demand. Clash of clans did $360m in revenue in 2023. This model would recreate that volume all flowing into the token (which would be similar to gems). Thus, the thesis is simple: $SEXY ecosystem grows, more usage for active players to use the token within the mini games, more addictive tendencies lead to users wanting to gain more loot, more referrals to beat their friends in the ecosystem all leads to a flywheel of growth; especially, as users are token holders and their dominant strategy is to play the game for incentives and to invite their friends to grow the token value and ecosystem. Personally, I will be staking my $SEXY, collecting loot (imagine the loot can be tradable like early Runescape party hats), building my ranking for the incentives, and encouraging the ecosystem growth as a user in the flywheel. Thus, I believe as time passes, the value of the token continually increases under the assumption the ecosystem is growing with it. Speculation transitions from I think future buyers will find this token a good investment into I think players will buy this token to play the games within the ecosystem. Disclaimer: I am an early investor in ETHXY and so is WWVentures. All thesis generation may be biased.

Crypto Max

23,609 次观看 • 2 年前