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[WIP] Working on examples for upcoming Ropes pack 🪢 🔸Made Static/Skeletal Mesh Position sampling 🔸Optimized timings and code for Collisions and Constraints 🔸Added "stretch" factor [visible with colour change] 🔸Made some interactable TopDown blueprints Planning to release the pack by the end of April or early May. Stay tuned...

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🤝 What Russia and Ukraine agreed on in Istanbul during round 2 of talks Russian delegation head Vladimir Medinsky shared the key outcomes of the negotiations with Ukrainian representatives in Istanbul. Key statements: 🔸 Russia handed Ukraine a draft memorandum on settlement, which Kiev took for study. 🔸 The Russian settlement memorandum consists of two parts; it is detailed and well-developed. 🔸 The first part focuses on how to achieve genuine long-term peace. 🔸 The second part outlines steps for a full ceasefire, allowing for flexibility and multiple ways to reach the goal. 🔸 Russia will unilaterally transfer 6,000 bodies of Ukrainian soldiers to Kiev next week, having identified all the deceased. 🔸 The parties agreed on the largest prisoner exchange. 🔸 The total prisoner exchange will be at least 1,000 people, possibly more. 🔸 Sick and seriously wounded prisoners will be exchanged on an "all for all" basis. 🔸 Moscow and Kiev will create a commission to exchange seriously wounded fighters without political decisions. 🔸 The sides will exchange fighters under the age of 25. 🔸 Russia offered Ukraine a “concrete ceasefire” lasting two to three days in certain frontline sectors. 🔸 Moscow and Kiev agreed to ceasefire in specific areas so commanders can retrieve the bodies of their soldiers. 🔸 Ukrainian military promised to work out the ceasefire proposal for certain areas soon. 🔸 Kiev turned the issue of “child abductions” into a “show for sentimental Europeans.” 🔸 There are no children kidnapped by Moscow; only children rescued by Russian soldiers. 🔸 Russia received a list of 339 children from Ukraine who are in difficult situations due to the conflict. 🔸 Moscow returns children to Kiev if their parents or legal guardians are present. 🔸 Russia is working on reuniting families separated by the Ukraine conflict. 🔸 The negotiations with Ukraine were conducted in Russian.

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✨Star Atlas Crew - Solana's Next Generation Of PFPs 🚀 Crew are the foundation for all activities within the Star Atlas metaverse !🌌 Who's ready for a Star Atlas Crew Airdrop?!? Currently Known Info On Star Atlas Crew:🧐 🔸Crew will be coming in the form of Crew Packs 🔸Crew will also be a PFP 🔸Players will be airdropped Crew Packs for the amount of crew slots their ships have at the time the snapshot is taken 🔸The snapshot has not been taken yet 🔸1 Crew member for each crew slot 🔸You will be able to buy crew packs 🔸There will be a way to get 1 free crew member when players download the Companion App 🔸The first wave of crew members airdropped to players will be primary MUD 🔸In the future ships will not come with crew 🔸There are chances of anomaly level crew members in future packs 🔸Players can onboard by getting a level 0 crew member for free, after leveling it up, if the player wants to sell or trade the crew, or get into the economy the player will have to mint the crew member/s 🔸Crew will upgrade Star Atlas into a Role-Playing-Game as you can play with every crew member 🔸Universal crew rewards 🔸Mobile Crew XP 🔸Crew members have different: Personalities, back stories, aptitudes, rarities, levels 🔸Every crew member will have their one backstory that's based on where they were born within the Galia Expanse lore, events, planets, political groups, where & who they trained under... 🔸Rarity is tied to the aptitudes 🔸The level rarity of a crew member applies to how well they will perform their assigned roles 🔸Crew members' will have unique personalities and traits based off the Ocean methodology (timeline unknown). 🔸Personalities will impact future game mechanics and are categorized into 5 major traits of the human condition: ▪️Openness to experience ▪️Conscientiousness ▪️Extraversion ▪️Agreeableness ▪️Neuroticism 🔸Getting the correct crew, with every different species, with traits and personalities that work well with one another could give ships additional buffs 🔸7 aptitudes (crew inclinations) apply to 14 different roles 🔸Different buffs for different roles based on crew members aptitude (flight aptitude = buff for flight roles) 🔸Major & minor aptitudes are linked with crew member rarity and quality 🔸Aptitudes will significantly improve how the crew member will perform and how fast they improve in the areas where they have an aptitude in game 🔸Crew members don't get weapons for free but this is tied to the crew app 🔸Move to progress your crew member training and getting items, weapons and accessories that will influence crew stats in-game To hear 👆 information for yourself watch/listen to the latest Atlas Brew: Star Atlas' closed access release 2.1.9 is Now Live!🚀 #WeAreStarAtlas #Solana #Gamefi #P2E #NFTs #Crypto #StarCitizen #Starfield #Web3gaming #UE5 ⚠️Be aware that all information above is subject to change 📽️Majority of video footage is from my own live gameplay

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In his first interview since the acquisition, Maor Shlomo () shares the behind-the-scenes story of bootstrapping from zero to an $80M exit in 6 months. I rarely have early-stage founders on the podcast, but I made an exception because there's so much for all product builders to learn from this story, and in many ways Maor's journey is the dream for most founders. Learn: 🔸 The growth playbook that took Base44 from three friends to 400,000+ users 🔸 How he hasn’t written a single line of front-end code in three months—and how to structure your code repository to make it easier for AI to write your code 🔸 His AI productivity stack that allowed him to compete against heavily funded competitors 🔸 Why being a solo founder in AI might be the ultimate advantage (and the wedding story that almost killed the business) 🔸 How to identify when to sell vs. stay independent (and why Maor chose acquisition despite being highly profitable) 🔸 The story of signing the $80M acquisition deal while war broke out with Iran 🔸 The counterintuitive product decision that tripled activation by removing a “helpful” feature 🔸 How building in public on LinkedIn drove more growth than any paid channel Listen now 👇 • YouTube: • Spotify: • Apple: Thank you to our wonderful sponsors for supporting the podcast: 🏆 Sauce AI — Turn customer pain into product revenue: 🏆 dscout — The UX platform to capture insights at every stage: from ideation to production: 🏆 Contentsquare — Create better digital experiences:

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It's time to take back control of our borders, protect Australian jobs, and ensure a future where Australians come first. One Nation will: 🔸 Deport 75,000 illegal migrants - those that have overstayed their visas, illegal workers and unlawful non-residents that undermine national security, drive down wages, and take advantage of public services meant for Australians. 🔸 Make migration net negative, which means more leave Australia than arrive - and the population decreases. 🔸 Stop the skilled visa rorting that allows cheap foreign labour to undercut Australian workers. 🔸 End the student visa loopholes that turn study into a backdoor to permanent residency or low-wage labour. 🔸 Stop the Administrative Review Tribunal being abused with endless, weaponised appeals that clog the system and delay rightful deportations. Immigration enforcement must not be held hostage by legal loopholes. 🔸Reintroduce Temporary Protection Visas a proven, effective policy that prevents permanent residency through the back door and deters illegal arrivals. 🔸Deport any visa holder who breaks the law. Weak law enforcement policies have put Australians in danger for too long. If you commit a crime, you lose your visa and the right to stay. 🔸Introduce an eight-year waiting period for citizenship and welfare, ensuring new arrivals contribute before they take. 🔸Refuse entry to migrants from nations known to foster extremist ideologies that are incompatible with Australian values and way of life. 🔸Withdraw from the UN Refugee Convention. because Australia will not be dictated to by foreign organisations when deciding who we accept into our nation on humanitarian grounds.

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Huge opportunity for creators right now Why Perle Labs got my attention 👀 🔸PerleLabs just dropped a campaign with $55K up for grabs across 400 winners. 🔸I spent hours poured into this piece 🎨 creating art with my feet 🐾 to show that no matter the challenge, creativity finds a way. This isn't just a post; it's my contribution to a future where humans and AI grow together. 🔸We’re entering a world where machines generate knowledge, but rarely understand its source. 🔸Perle Labs is building a system where AI learns from real human knowledge instead of random or low quality data. 🔸You complete simple tasks like labeling reviewing or correcting data, and every action is recorded onchain as proof of your work. 🔸Your effort builds a visible reputation, which helps you access better tasks and higher rewards over time. 🔸Over 50,000 people are already contributing with more than 1.7 million tasks completed across the platform. 🔸This creates a model where humans stay important in AI and your input becomes a real digital asset. 🔸Perle Labs anchors AI back to human insight through verified data and onchain reputation. Making contribution not just useful, but permanent. How to Participate 👇 1. Join Perle’s discord via this link 2. Post an original tweet on X (text, meme, image, or video or anything ) I have made a art with my leg 🦵 art to express my gratitude ) 3. Include the hashtags: #PerleAl + #ToPerle 4. End your tweet with: "- participating in Perle Labs community campaign" 5. Submit your entry → I wish my best luck to all the participants let's support each other and win big . I will be sharing how you can be easily be in top 50 position 🤑in my next post Glad to mention I am "- participating in Perle Labs community campaign "

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The moral obligation of great design: A call to arms by @ThisIsBobBaxley Bob has designed products used by billions of people over his 35-year career at Apple, Pinterest, Yahoo, and ThoughtSpot. During his eight years at Apple, he led design for the online store and the App Store, and witnessed the iPhone’s transformative launch while working under Steve Jobs. Bob champions the obligation designers have to reduce frustration in people’s daily lives. "I don't think many people working in the industry understand the scale of what they're doing. Software, both for the audience and for the creators, is an anonymous medium. The products we're building are just these crazy, faceless things created by a bunch of people, you know, who knows where. We never see anybody on the other side of the glass. It's very hard to really understand that we're creating something in Figma on their computer that's going to be interacted with by billions of people, thousands and thousands of times. People don't want to try to figure out how to navigate our login screens or go through our onboarding process. They just wanna get home and spend time with their families and pet their dogs and have a nice dinner." Bob also has some other spicy takes: 🔸 Why design should report to engineering, not product 🔸 The “Beatles principle”—why the best products come from teams of 4 to 6, not 40 to 60 🔸 Why you need design tenets, not principles (with real examples) 🔸 Why you should delay sketching and prototyping as long as possible 🔸 Why software is fundamentally a medium, like film or music 🔸 Much more Listen now 👇 • YouTube: • Spotify: • Apple: 🏆 This entire episode is brought to you by Stripe—helping companies of all sizes grow revenue:

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