Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

With 30 playable giants and monsters both new and iconic, let's see how monstrous kaiju fighter GigaBash - #Ultraman Zero vs Belial Returns! can become with a universe of titanic destruction and warfare! Who else deserves an invite? Passion Republic Games #GigaBash #Godzilla #Ultraman #Gamera #FGC #kaiju #gaming #KeepGigaBashing...

25,757 Aufrufe • vor 12 Tagen •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

XBOX Gen-10 details: • Microsoft's next-generation Xbox (Gen-10) is the company's most ambitious and risky gaming platform, built as a Windows 11 gaming PC with a TV-optimized, console-like interface. • It supports full backward compatibility for all Xbox One, Series X|S, and legacy games, plus any Windows 11 PC titles. • Users can exit the Xbox interface to full Windows for tasks like streaming, coding, or music production, akin to Steam Deck's Linux mode. • Core hardware features an AMD semi-custom SoC codenamed “Magnus.” • AMD CEO Lisa Su: “Development of Microsoft's next-gen Xbox featuring an AMD semi-custom SoC is progressing well to support a launch in 2027.” • 2027 launch is a "best-case scenario"; Microsoft insiders are surprised by Su's timeline, pending Windows 11 polish. • Xbox President Sarah Bond confirmed a multi-year Xbox-AMD partnership for hardware and backward compatibility. • Xbox and Windows teams collaborate for a seamless, console-like OS experience atop Windows 11. • Supports multiple storefronts: Xbox Store, Steam, and Epic Games Store, with ports to PS and Switch 2. • The "Xbox Everywhere" strategy offers hardware choices via OEM partners like ASUS (Xbox Ally preview). • OEMs (ASUS, Lenovo, and Razer) to offer a range of Xbox-branded devices at different price/performance points. • Microsoft plans its own first-party Xbox handheld in the future. • NPU-powered features like auto-generated gameplay highlight clips, testing on Xbox Ally X, and rollout in March 2026. • Emphasizes cross-play, cross-saves, and cross-purchasing via Xbox Play Anywhere to grow the industry. • First-party games ported to Steam, PlayStation, and Nintendo Switch 2. • Easier developer publishing tools; major updates at GDC 2026. • Polished software experience is critical; current Ally handhelds highlight Windows issues to fix. • Epic Games Store and Steam are expected to be part of the next Xbox’s multi-store openness, alongside Xbox’s own store. • Price is uncertain (due to tariffs and costs; OEMs for affordability), but the next Xbox may skew more premium (~$1,000)—while lower-end options may persist via partners. Also, Series S support will be extended. • Echoes the original Xbox vision of Windows in the living room; Surface-like premium ecosystem strategy. via: Windows Central Jez

Idle Sloth

69,919 Aufrufe • vor 6 Monaten

Halloween The Game Gets an Extended Preview During Sony's State of Play! Release date announced! COMING SEPTEMBER 8th, 2026! Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late. Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play. Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders. “We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc. Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and the Epic Games Store in 2026. Website: WISHLIST AT YOUR PREFERRED STORE FRONT - XBOX, PLAYSTATION, STEAM, and the EPIC GAMES STORE. Sign up for The Halloween Portal, the premier destination for fans featuring breaking news, exclusive content, and much more. #halloweenportal #michaelmyers #halloweenmovies #Halloweenmovie #thenighthecamehome #Halloween1978 #halloween

HalloweenMovies™

29,323 Aufrufe • vor 10 Monaten

Silent Hill f | Hands-on Previews: ▫️ First new, original Silent Hill in 13 years ▫️ Fresh entry point into the series ▫️ Primarily takes inspiration from Silent Hill 1 and 2 design-wise. ▫️ Combat is melee-centric, with only close range weapons like pipes, bats, knives, and hammers. No firearms. ▫️ Weapons degrade and break with use and you can only wield 3 at a time. ▫️ Weapons can be repaired with toolkits, but part of the challenge is managing weapon durability. ▫️ There's a dodge with a stamina meter. Perfect dodges restore some stamina, which is a crucial skill to master. ▫️ Monsters move quickly and erratically and stamina can be slow to recharge, leaving you vulnerable. ▫️ Attacking at the right moment can interrupt enemy attacks. You can identify these windows using a mechanic called Focus. ▫️ Holding the attack and Focus buttons at the same time unleashes a devastating attack, but this leaves you with a large window of vulnerability. ▫️ There's an item wheel where you can use healing items that restore health and Sanity ▫️ Sanity is a separate meter that represents Hinako's mental state. ▫️ Combat and boss fights can be very challenging. One boss took nearly an hour to beat for multiple previewers. ▫️ You can equip Omamori or charms which offer beneficial effects like reduced stamina usage. ▫️ There are Shrines where you can switch out these charms, and offer valuable items to earn Faith, a currency that restores your Sanity meter. ▫️ You can also use Faith to purchase randomized charms. ▫️ Several elaborate puzzles during the 5-hour demo, both mandatory and optional. ▫️ Silent Hill f has 5 alternate endings. However, these don't become available until the second playthrough. The first 'canon' ending will be the same for everyone. ▫️ Frightening creatures, effective sound design, and fantastic 3D audio. ▫️ "Same level of quality and polish" compared to Silent Hill 2 remake ▫️Developed by Taiwanese based studio Neobards. ▫️ World is highly detailed and immersive with no UI on screen during exploration. ▫️ Set in 1960s Japan, IGN calls it "One of the most impressive contemporary Japanese town-scapes I've ever seen in a video game." ▫️ Vast majority of the demo was outdoors, a change from the primarily interior environments of SH2 remake. ▫️ There's an alternate dimension, which features an older Japanese environment and older weapons like halberds. These weapons don't break, but they can't be taken back to the outside world. ▫️ Releasing September 25th on PS5, Xbox Series X|S, and PC #SilentHill #SilentHillf #PS5 #Xbox #PC

KAMI

19,107 Aufrufe • vor 1 Jahr

Been discussion on Blessing Adeoye Jr. of Kinda Funny taking issue with #Xbox going to Jez Corden of Windows Central, for new CEO Asha Sharma's interview. Don't think it's "jealousy" contrary to Xbox fandom musings. He listed numerous far more reputable journalists/outlets for the task, with no mention of Kinda Funny. Instead, think it's a matter of credibility and authenticity. Jez's often referred to as an Xbox and Microsoft "shill" with good reason (reasons later). Even by important figures such as Obsidian's co-founder. Xbox going to Jez signals they wanted controlled PR and favoured narratives, not opportunities for hard hitting insight or truth. Inadvertently very revealing. Xbox's moves this last week let us know how Xbox is still operating. +First Asha immediately begins aggressive toxic parasocial antics and "I'm one of you!" PR on social media that Xbox execs are famed for, to evangelise the fandom and have them run positive PR. +She creates a new Gamertag just a month ago with very irregular play, later admits it was a shared account played by others. +Her X responses seem robotic and inorganic. +Xbox have Tom Warren (another Xbox leaning journalist) of The Verge run a hit piece attempting to scapegoat Sarah Bond, which doesn't stand up to scrutiny. +In Satya Nadella's very long statement on the shake ups, Sarah Bond isn't mentioned once. +Asha's first interview is with Jez. +Messaging is a whole load of nothing. Teases things fans want to hear without actually committing to changes. What this all indirectly tells us is it's the same slippery and not so authentic Xbox, and we shouldn't really put much stock into anything they or their execs are currently saying. Only folk who are going to be won over by this controlled PR are the same naive echo chamber Xbox hopefuls who've fallen for or parrot every Xbox narrative/PR, despite countless flip flops, pivots and failings. So why's Jez Corden discredited or seen as an Xbox "shill" by so many? Myriad reasons. This is the same guy who said: +Development on Everwild was going well, gameplay loop was nailed and we'd see it soon, before it was cancelled shortly after. +He wasn't worried about The Initiative or Perfect Dark based on research he'd done, despite layoffs/Crystal Dynamics stuff. Was canned and studio shut shortly after. +Xbox wasn't porting games to PS5, rumour was fanboy hopium, before Xbox announced PS5 ports a few months later. +Implied all Laura Fryer worked on was Xbox One after her critical vid on Xbox, when she'd worked on OG Xbox and 360. +Physical games retail was dead in the UK after unfavourable Xbox sales, when data showed ~40% of sales of the Top 20 games were physical. +Said WuKong never mentioned Series S as a reason for Xbox version delay, implied it was a deal, despite WuKong director pinning blame on Series S. +Xbox might drop prices on games, only to suggest we knew price increases were coming when Xbox increased prices on GP. +No aspect of Halo rumours were true, when Halo moved to UE5 per rumours. +Rumours of Phil's retirement were made up, just months before he retired. +He'd never covered Avowed when called out, when he'd done an article hyping it. +Mischaracterised Tim Stuart's quote on bringing games to more platforms with clarification question to Phil on Game Pass instead of "first party experiences". +Sony's shown "no interest in mobile" when they acquired multiple mobile game studios, been open on mobile expansion and bringing more IP to mobile, set up a mobile gaming division in 2022 and have one of the worlds highest earning mobile games in Fate/Grand Order. +Promoted ABK acquisition and how good it'd be for devs/gamers, when Xbox has suffered 4k+ layoffs since (FAR higher than industry avg in % of total workforce), most in ABK, and GP has seen a 100% price increase in last 2+ years alone. I could go on and on. Point is, so much of the time Jez's running PR, defence and favoured narratives for Xbox, often with misinformation

NIB

19,584 Aufrufe • vor 5 Monaten

25 years after its original PlayStation 1 release, Breath of Fire IV finally returns, available right now on GOG, thanks to YOU: the incredible fans who championed this legendary JRPG on the GOG Dreamlist 💜 👉 We couldn’t be more excited. This wouldn’t have happened without the support of over 22,000 passionate Dreamlist voters and the fantastic team at Capcom USA, who trusted us to bring you this masterpiece in its very best form. That "very best form" is a reality through the GOG Preservation Program. Our release is fully optimized for modern PCs, with Windows 10 & 11 support, both English and Japanese localizations, upgraded DirectX rendering, new display options (Windowed Mode, V-Sync, Anti-Aliasing, refined gamma correction), and a reworked audio engine (with restored missing environmental sounds & added new sound configuration options). This JRPG classic is now made to live forever 💿 And the great news doesn’t stop there! Eight more iconic classics join the GOG Preservation Program alongside Breath of Fire IV. All over 20 years old, and each a milestone in PC gaming: Ultima Underworld I+II & Ultima 9: Ascension (completing the Ultima series in the Program) Worms Armageddon Robin Hood: The Legend of Sherwood Realms of the Haunting Tex Murphy: Under a Killing Moon Stonekeep Find them all here: Every one of these games helped shape PC gaming history. Now, we’re making sure they’ll inspire new generations for years to come. Back to Breath of Fire IV: Over the next few days, we’ll be celebrating its release and 25th anniversary. Watch for more posts as we share stories, memories, behind-the-scenes insights, and more! Join us as we honor the power of the GOG Dreamlist and the community that made this possible. Thank you for being part of this journey. With your passion, amazing partners like Capcom USA, and the dedication of the GOG community, we’re proving that classic games don’t have to be lost to time. Let’s keep making games live forever together!

GOG.COM

199,988 Aufrufe • vor 1 Jahr