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With upgraded design adherence and web dev capabilities, your prompts now have more room to play with Gemini 3.7 Flash. Our team used 3.7 Flash to one-shot this playable game in Google Google Antigravity 👾
317,068 views • 1 month ago •via X (Twitter)
34 Comments

Learn more about Gemini 3.7 Flash ↓

@antigravity One-shotting a playable game is excellent. Now give me a second shot for the mobile layout, bruh.

@antigravity One-shotting a game is cool, but let's see how it handles the hallucination rate when the context window hits 90% capacity. Most models start inventing game logic once the token count forces them to prioritize code over consistency.

@antigravity If the AI can code a game in a flash, does that make us all cheat‑coders? 😆

@antigravity meanwhile my code needs three tries to say hello world

@antigravity 😅😅😅

@antigravity You up? 🤔

@antigravity Gemini 3.5 pro, when?

@antigravity One-shotting a playable game with design adherence that tight is the real signal. Code generation is table stakes now; the differentiator is whether the model understands layout, animation timing, and asset coherence without human iteration.

@antigravity Please, we need a pixelart focused AI

@antigravity Google is the best

@antigravity This is the future.

@antigravity Google has identified my vpn ip as China. So i can not use Gemini products anymore. But i am living in JP. Does anyone know how to solve that?

@antigravity When free user will get 3.7 flash?

@antigravity @bijanbowen Saw this and immediately thought this model was literally made for you haha, video soon? :P

@antigravity Mogged by a 27B model btw

@antigravity One prompt, one shot, playable game. The interesting part is how far this goes beyond demos.

@antigravity Me está fallando el traductor automático 😞

@antigravity Looks like 3.7 Flash opens up new possibilities. Excited to see how this evolves in future projects.

@antigravity gemini 3.7 flash one-shotting a playable game is the quiet flex of the week. the flash tier is where the real volume lives. everyone watches the flagships and misses the workhorses. google keeps stacking.

@antigravity There’s a major issue in the chat interface: Gemini often lags behind and responds to messages from several turns ago instead of the latest one. It also tends to repeat answers from the beginning of the conversation and completely ignores the most recent prompt !!! @GeminiApp

@antigravity You bought your phone - you should OWN it! Big Tech shouldn't dictate what apps you install. We demand an open Android: full freedom to sideload, use 3rd-party stores & control our hardware. YOUR SMARTPHONE — YOUR RULES! #OpenAndroid #Sideloading #DigitalRights

@antigravity

@antigravity 3.7 live?

@antigravity OLHA O TIROL OLHA O TIROL 30 CONTO

@antigravity Finally a model that remembers to prompt-engineer before generating code. But testing if it can actually balance game loops and design specs in one shot is the real benchmark.

The underrated part isn't the game. It's the compression of the entire software lifecycle into a single prompt loop. Idea → Design → Logic → Assets → Playable Product. The teams that learn to manage AI-generated systems instead of manually building every layer are going to ship 10x more experiments than everyone else. The real question is: how many startups are one prompt away from their first MVP?

@antigravity But in Ai video era google fail if you can beast sedance 2.5. lol @GoogleDeepMind @Google

@antigravity keep pushing, nice one

I am very impressed with the Gemini model on Antigravi; it is the most solid option available. While I still prefer version 3.1, that is not an issue—sometimes 3.7 is a bit overkill for the required tasks, but as developers, we can easily work with it, and it is simply the best AI model for Antigravi.

@antigravity

@antigravity Fix yesterworlds monetization

@antigravity let me update and check this out!

@antigravity “one-shot this playable game” is exactly the kind of claim that makes the prompt feel less like a request and more like a tiny creative brief.


