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Woo! Native #geometrynodes cloth solver seems nice! You have to enable some experimental features to find it in latest 5.2 (experimental) release. Low samples here so bit flickery. So in the near future we might be getting some new solvers! #b3d

38,689 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 20

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

with some wind. Looking forward when this thing and other solvers are out of experimental!

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

example how to add collider and combine other forces. I think its still missing the selfcollision and probably a lot of more other stuff. But its still experimental anyways! But cool cool cool!

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶4 месяцев назад

This is so cool! Is this geo all simulated or do you use subdiv?

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

All simulated. I was surpriced how fast it is. Obviosly with only 20 subframes and 1 subframe for constrains but still!

Фото профиля Todor (CGDive)
Todor (CGDive)4 месяцев назад

Wow, which build is that?

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

5.2 experimental as mentioned in the tweet.

Фото профиля Todor (CGDive)
Todor (CGDive)4 месяцев назад

Thanks. How do you enable collision if you don't mind sharing? I suspect it's through Effectors but I can't figure it out with my GN skills...

Фото профиля Todor (CGDive)
Todor (CGDive)4 месяцев назад

Figured it out. There is a new GN Collision group as well!

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

yeah I posted some example as well below the main tweet. You can see also how to combine effecters. I havent played much with the bundle nodes so its all new to me as well. But seems to work.

Фото профиля Kevin Lim Wanasili
Kevin Lim Wanasili4 месяцев назад

Is this geo nodes bring the cloth solver into one node group in default or manually setup?

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

there´s like bunch of nodes you can find, at least from assetbrowser essentials. I put tweet below where you can see some of the nodes I used. Solver + some collider nodes.

Фото профиля Kevin Lim Wanasili
Kevin Lim Wanasili4 месяцев назад

Hey, I just tried the cloth dynamics with foliage!

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

yeah just saw that, amazing idea!

Фото профиля Sergey Metelskiy
Sergey Metelskiy4 месяцев назад

Looks good! I wish they'd finally show some love for rigid body dynamics, though (given that it was seemingly in a pretty good shape in experimental branches a few years ago)

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

I think its all about first figuring out what are the essential nodes that need to be ready before releasing things to public. Like the new listing nodes I guess. Takes time to figure things out for sure cause they´re are still building whole new ecosystem basically.

Фото профиля ARTIIxx2
ARTIIxx24 месяцев назад

Huge Next step for Blender 💀💀

Фото профиля PolygonPeasant
PolygonPeasant4 месяцев назад

Nice. It works in real time without baking? Maybe we can get a step closer to marvelous designers realtime cloth tweaking with this.. would be useful to slightly tweak folds etc on characters before baking.

Фото профиля Notrealquanluong
Notrealquanluong4 месяцев назад

Hey i have just been messing around with this new solver and just realized: is there a self-collision function?

Фото профиля VIAdvena
VIAdvena4 месяцев назад

Reminds me 20010 PhysX demos) Very cool!

Фото профиля Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX4 месяцев назад

Hah yeap thought the same😄

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