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Woo! Native #geometrynodes cloth solver seems nice! You have to enable some experimental features to find it in latest 5.2 (experimental) release. Low samples here so bit flickery. So in the near future we might be getting some new solvers! #b3d
38,689 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 20

with some wind. Looking forward when this thing and other solvers are out of experimental!

example how to add collider and combine other forces. I think its still missing the selfcollision and probably a lot of more other stuff. But its still experimental anyways! But cool cool cool!

This is so cool! Is this geo all simulated or do you use subdiv?

All simulated. I was surpriced how fast it is. Obviosly with only 20 subframes and 1 subframe for constrains but still!

Wow, which build is that?

5.2 experimental as mentioned in the tweet.

Thanks. How do you enable collision if you don't mind sharing? I suspect it's through Effectors but I can't figure it out with my GN skills...

Figured it out. There is a new GN Collision group as well!

yeah I posted some example as well below the main tweet. You can see also how to combine effecters. I havent played much with the bundle nodes so its all new to me as well. But seems to work.

Is this geo nodes bring the cloth solver into one node group in default or manually setup?

there´s like bunch of nodes you can find, at least from assetbrowser essentials. I put tweet below where you can see some of the nodes I used. Solver + some collider nodes.

Hey, I just tried the cloth dynamics with foliage!

yeah just saw that, amazing idea!

Looks good! I wish they'd finally show some love for rigid body dynamics, though (given that it was seemingly in a pretty good shape in experimental branches a few years ago)

I think its all about first figuring out what are the essential nodes that need to be ready before releasing things to public. Like the new listing nodes I guess. Takes time to figure things out for sure cause they´re are still building whole new ecosystem basically.

Huge Next step for Blender 💀💀

Nice. It works in real time without baking? Maybe we can get a step closer to marvelous designers realtime cloth tweaking with this.. would be useful to slightly tweak folds etc on characters before baking.

Hey i have just been messing around with this new solver and just realized: is there a self-collision function?

Reminds me 20010 PhysX demos) Very cool!

Hah yeap thought the same😄

