Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Woo! Native #geometrynodes cloth solver seems nice! You have to enable some experimental features to find it in latest 5.2 (experimental) release. Low samples here so bit flickery. So in the near future we might be getting some new solvers! #b3d

38,689 görüntüleme • 4 ay önce •via X (Twitter)

20 Yorum

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

with some wind. Looking forward when this thing and other solvers are out of experimental!

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

example how to add collider and combine other forces. I think its still missing the selfcollision and probably a lot of more other stuff. But its still experimental anyways! But cool cool cool!

Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶4 ay önce

This is so cool! Is this geo all simulated or do you use subdiv?

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

All simulated. I was surpriced how fast it is. Obviosly with only 20 subframes and 1 subframe for constrains but still!

Todor (CGDive) profil fotoğrafı
Todor (CGDive)4 ay önce

Wow, which build is that?

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

5.2 experimental as mentioned in the tweet.

Todor (CGDive) profil fotoğrafı
Todor (CGDive)4 ay önce

Thanks. How do you enable collision if you don't mind sharing? I suspect it's through Effectors but I can't figure it out with my GN skills...

Todor (CGDive) profil fotoğrafı
Todor (CGDive)4 ay önce

Figured it out. There is a new GN Collision group as well!

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

yeah I posted some example as well below the main tweet. You can see also how to combine effecters. I havent played much with the bundle nodes so its all new to me as well. But seems to work.

Kevin Lim Wanasili profil fotoğrafı
Kevin Lim Wanasili4 ay önce

Is this geo nodes bring the cloth solver into one node group in default or manually setup?

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

there´s like bunch of nodes you can find, at least from assetbrowser essentials. I put tweet below where you can see some of the nodes I used. Solver + some collider nodes.

Kevin Lim Wanasili profil fotoğrafı
Kevin Lim Wanasili4 ay önce

Hey, I just tried the cloth dynamics with foliage!

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

yeah just saw that, amazing idea!

Sergey Metelskiy profil fotoğrafı
Sergey Metelskiy4 ay önce

Looks good! I wish they'd finally show some love for rigid body dynamics, though (given that it was seemingly in a pretty good shape in experimental branches a few years ago)

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

I think its all about first figuring out what are the essential nodes that need to be ready before releasing things to public. Like the new listing nodes I guess. Takes time to figure things out for sure cause they´re are still building whole new ecosystem basically.

ARTIIxx2 profil fotoğrafı
ARTIIxx24 ay önce

Huge Next step for Blender 💀💀

PolygonPeasant profil fotoğrafı
PolygonPeasant4 ay önce

Nice. It works in real time without baking? Maybe we can get a step closer to marvelous designers realtime cloth tweaking with this.. would be useful to slightly tweak folds etc on characters before baking.

Notrealquanluong profil fotoğrafı
Notrealquanluong4 ay önce

Hey i have just been messing around with this new solver and just realized: is there a self-collision function?

VIAdvena profil fotoğrafı
VIAdvena4 ay önce

Reminds me 20010 PhysX demos) Very cool!

Miettinen Jesse - Embrace FX profil fotoğrafı
Miettinen Jesse - Embrace FX4 ay önce

Hah yeap thought the same😄

Benzer Videolar