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Woooow I was actually looking into automatic rigging but look what happened! Feels kinda like puppetwarp but for 3D – so fun! Works on heavy AI meshes too

33,393 views • 8 days ago •via X (Twitter)

13 Comments

herbst's profile picture
herbst8 days ago

And powered by @threejs TSL / WebGPU as always! Live now on Mesh Baker as experiment, enable it under Experiments > Show Deformation Settings Try here with your own meshes:

herbst's profile picture
herbst8 days ago

yoga owl

DimaMan's profile picture
DimaMan8 days ago

oh cool. it would be fun if there was a timline and these transformations can be animated with keyframes, can be a interesting workflow

herbst's profile picture
herbst8 days ago

Yeah totally! I think it can also be converted to regular rigging & skinning that preserves everything that happens here

nick's profile picture
nick8 days ago

@grok is there an API for this

Mira Takes's profile picture
Mira Takes8 days ago

Automatic rigging is a great productivity leap when it handles the ugly cases, not just clean character meshes. I’d test joints with non-manifold geometry, extreme proportions, and downstream deformation quality so the speedup survives the handoff into animation and simulation.

kvick's profile picture
kvick8 days ago

this is what Zbrush promises to be

The Bugged Dev's profile picture
The Bugged Dev8 days ago

This is so cool!!

herbst's profile picture
herbst8 days ago

Thanks! Please share if you make something cool with it 😄

AnecDot's profile picture
AnecDot8 days ago

that's the easy part of rigging for me , does it add constrains ? ik ? select target and pole by it's own ?

herbst's profile picture
herbst8 days ago

The points you see above are auto placed, I didn’t place them by hand Do you have a good example for the type of IK you’d like to see?

AnecDot's profile picture
AnecDot8 days ago

Yeah, that’s more or less what I understood, but how do you handle it when you need to rig a leg so that the knee bends automatically when you lower the pelvis while the foot stays planted on the ground?

AnecDot's profile picture
AnecDot8 days ago

In other cases, you might want to limit the rotation or target a secondary control. I’m not a rigging specialist, but to me, all of that is the hard part.

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