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Woooow I was actually looking into automatic rigging but look what happened! Feels kinda like puppetwarp but for 3D – so fun! Works on heavy AI meshes too

33,393 Aufrufe • vor 8 Tagen •via X (Twitter)

13 Kommentare

Profilbild von herbst
herbstvor 8 Tagen

And powered by @threejs TSL / WebGPU as always! Live now on Mesh Baker as experiment, enable it under Experiments > Show Deformation Settings Try here with your own meshes:

Profilbild von herbst
herbstvor 8 Tagen

yoga owl

Profilbild von DimaMan
DimaManvor 8 Tagen

oh cool. it would be fun if there was a timline and these transformations can be animated with keyframes, can be a interesting workflow

Profilbild von herbst
herbstvor 8 Tagen

Yeah totally! I think it can also be converted to regular rigging & skinning that preserves everything that happens here

Profilbild von nick
nickvor 8 Tagen

@grok is there an API for this

Profilbild von Mira Takes
Mira Takesvor 8 Tagen

Automatic rigging is a great productivity leap when it handles the ugly cases, not just clean character meshes. I’d test joints with non-manifold geometry, extreme proportions, and downstream deformation quality so the speedup survives the handoff into animation and simulation.

Profilbild von kvick
kvickvor 8 Tagen

this is what Zbrush promises to be

Profilbild von The Bugged Dev
The Bugged Devvor 8 Tagen

This is so cool!!

Profilbild von herbst
herbstvor 8 Tagen

Thanks! Please share if you make something cool with it 😄

Profilbild von AnecDot
AnecDotvor 8 Tagen

that's the easy part of rigging for me , does it add constrains ? ik ? select target and pole by it's own ?

Profilbild von herbst
herbstvor 8 Tagen

The points you see above are auto placed, I didn’t place them by hand Do you have a good example for the type of IK you’d like to see?

Profilbild von AnecDot
AnecDotvor 8 Tagen

Yeah, that’s more or less what I understood, but how do you handle it when you need to rig a leg so that the knee bends automatically when you lower the pelvis while the foot stays planted on the ground?

Profilbild von AnecDot
AnecDotvor 8 Tagen

In other cases, you might want to limit the rotation or target a secondary control. I’m not a rigging specialist, but to me, all of that is the hard part.

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