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Woooow I was actually looking into automatic rigging but look what happened! Feels kinda like puppetwarp but for 3D – so fun! Works on heavy AI meshes too

33,393 просмотров • 8 дней назад •via X (Twitter)

Комментарии: 13

Фото профиля herbst
herbst8 дней назад

And powered by @threejs TSL / WebGPU as always! Live now on Mesh Baker as experiment, enable it under Experiments > Show Deformation Settings Try here with your own meshes:

Фото профиля herbst
herbst8 дней назад

yoga owl

Фото профиля DimaMan
DimaMan8 дней назад

oh cool. it would be fun if there was a timline and these transformations can be animated with keyframes, can be a interesting workflow

Фото профиля herbst
herbst8 дней назад

Yeah totally! I think it can also be converted to regular rigging & skinning that preserves everything that happens here

Фото профиля nick
nick8 дней назад

@grok is there an API for this

Фото профиля Mira Takes
Mira Takes8 дней назад

Automatic rigging is a great productivity leap when it handles the ugly cases, not just clean character meshes. I’d test joints with non-manifold geometry, extreme proportions, and downstream deformation quality so the speedup survives the handoff into animation and simulation.

Фото профиля kvick
kvick8 дней назад

this is what Zbrush promises to be

Фото профиля The Bugged Dev
The Bugged Dev8 дней назад

This is so cool!!

Фото профиля herbst
herbst8 дней назад

Thanks! Please share if you make something cool with it 😄

Фото профиля AnecDot
AnecDot8 дней назад

that's the easy part of rigging for me , does it add constrains ? ik ? select target and pole by it's own ?

Фото профиля herbst
herbst8 дней назад

The points you see above are auto placed, I didn’t place them by hand Do you have a good example for the type of IK you’d like to see?

Фото профиля AnecDot
AnecDot8 дней назад

Yeah, that’s more or less what I understood, but how do you handle it when you need to rig a leg so that the knee bends automatically when you lower the pelvis while the foot stays planted on the ground?

Фото профиля AnecDot
AnecDot8 дней назад

In other cases, you might want to limit the rotation or target a secondary control. I’m not a rigging specialist, but to me, all of that is the hard part.

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