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Work on punching bag's surface deformation effect when it get punched as HyperMad Interactive suggested, somehow accidentally create this bug/effect, figure it look kinda cool, so I'll just quickly record it before fix it😎
16,330 Aufrufe • vor 1 Monat •via X (Twitter)
12 Kommentare

@HyperMadGames Looks peak ! 😍

@HyperMadGames you know what you were doing

Looking forward to seeing how the bag responds to the punch at the precise location of the impact! If you want a VFX to effect the entire bag (as here), it should be dust, sweat, or sand flying off the entire bag on impact!

Thanks for the suggestion man, eventually all those VFX you suggested will be added, and right now, I'm trying to get the feeling of the physics (specifically energy transfer upon impact) feels right without rely on excessive VFX to hide anything unnatural like in any typical fighting game

Your game is looking so good! Just saw your YouTube demonstration!

Thanks man, I plan to slowly increase the effort in making more content within next 2-3 months when boxer can fight each other, at that point, we should be able to know the true potential value of this project to its target players

@HyperMadGames Id pay to play a game like this with anime baddies that train different martial arts and compete. All of them are non-humans/fantasy races, there’s game has roguelike elements and there’s a character creator.

@HyperMadGames When the game release

@HyperMadGames Tech demo should be ready within next 4 months👊, full release is still 75% progress away😅

@HyperMadGames 😔

@HyperMadGames Don't be disheartened my friend, time will pass anyway, I am confident that I can deliver an experience like no other.

@HyperMadGames Thanks you very much
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It's fun to work on this animation :) Also for the weird shadow bug in the third shot.. Blender sucks at Ambient Occlusion, so I can't fix it entirely :(
🏳️🌈~ANXI~🔞
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