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Working hard or hardly workin? ๐Ÿ‘ท W Morgpie ๐Ÿ† 2x award winning sprinkler ๐Ÿ’›

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1๏ธโƒฃ I did everything I could for Ritual I made all kinds of contributions. For 8 months, I contributed to Ritual, but I am extremely disappointed with their system. I made 181 contributions on X, bought Canva Premium to design infographics, and sent almost 17,000 messages. Despite all this, I have been permanently ignored for 8 months. Two of my friends, Ashish.Base.eth (โ–,โ–) (230 contributions) and KUNDAN (150 contributions), are facing the same treatment. Because of this unfair and favoritism based system, I decided to post on Twitter to expose it. When we raised our voice after 6 months of hard work and 150+ contributions, the so called Indian community handlers and famous team members labeled it as FUD and continued ignoring us. 2๏ธโƒฃ When we asked the Indian community handlers why we were not given roles after 8 months, they said: โ€œWe canโ€™t do anything, the team decides.โ€ But when we contacted the team or mods, they said: โ€œGo back to the Indian community handlers, they will help you.โ€ If these handlers and big mods really canโ€™t do anything, then why are they even here? They are here to build connections This system has been making fun of me and other hard working contributors. 3๏ธโƒฃ Now look at the people who received roles based on โ€œquality contributions.โ€ Everything is available with proof. One person (Yaneul) got a role with only 15 very low quality contributions (mostly food and event screenshots). He even got Ritualist with just 25 contributions. This clearly shows either connections were used or it could be a modโ€™s second account. Another person (placboeffect) got a role with just 9 contributions. Many people received roles at 35, 40, 50, 55, 60 contributions, while I had 181 contributions. This is what they call โ€œquality contributions.โ€ 4๏ธโƒฃ Now decide yourself: Who contributed more? Who worked harder? People contributing for 8 months to 1 year are ignored, while others get roles at 9 or 25 contributions. Yes, we may have wasted our time, but we did work hard. 5๏ธโƒฃ I didnโ€™t want to come to X. but after contributing like a mad person and getting ignored, I donโ€™t want to waste my time anymore. 6๏ธโƒฃ I donโ€™t know if the Josh (โ–,โ–) admin is aware of how mods and team are damaging this project Claire (โ–,โ–) she just help her country mates doesn't care about other people. 7๏ธโƒฃ Whatโ€™s the worst that can happen? They will ban me, and my 8 months of contributions will be wasted. There was never respect for real contributors anyway. If I had good connections with mods, I wouldnโ€™t have struggled this much. Itโ€™s not like Ritual is my life, or Web3 has only Ritual, or they gave me any role to take back. Now I will openly speak on X without fear. 8๏ธโƒฃ Some fearful people will read this post. They know everything thatโ€™s happening, but they wonโ€™t comment because they are scared. I understand their fear. --- 9๏ธโƒฃ Best of luck to those who keep working blindly despite seeing all this. And special luck to those who have roles because of good connections with mods. --- ๐Ÿ”Ÿ Last The so called Indian community handlers are only mods by name. One of them is a paid event manager, doing the job only for money. Another handler sends one message after 10 days. These are the people leading us in Ritual, who donโ€™t even know what theyโ€™re doing. Jez ritual/acc (โ–,โ–) dunken(ritual/acc) (โ–,โ–) Stefan | Mad Scientist (โ–,โ–) Hinata Sir W A R D E N you are mod in Donut and Dhillon saab ฯ€ยฒ you are mod at data haven, Choudhary (ร˜,G) ๊งIP๊ง‚ you are mod at Capx and sir Botsan (capx arc) you are Admin of Capx You should learn from ritual mods how to ignore real contributors and how to promote favourtism

Legend

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๐‘พ๐’‰๐’†๐’ ๐’Š๐’• ๐‘น๐‘จ๐‘ฐ๐‘ต๐‘บ ๐’Š๐’• ๐‘ท๐‘ถ๐‘ผ๐‘น๐‘บโ›‘๏ธ ๐บ๐‘ข๐‘Ž๐‘Ÿ๐‘‘๐‘–๐‘Ž๐‘› ๐ด๐‘›๐‘”๐‘’๐‘™~๐‘ƒ๐‘Ž๐‘Ÿ๐‘ก 2 ๐Ÿ˜‡๐Ÿ™ After a botched summer assignment to a new collegiate league in Texarkana, TX that saw Grant Scholzen sleeping in his car and no host family provided as promised, Grant came home and waited patiently for a summer league call. The MGF Marshalls (who by the way is one of the best run orgs in the country, more on that in a future post!) called and in his 1st game and 2nd AB with a 1-2 count in a left on left matchup with the shadows in play, Grant took a 92 mph FB off the shoulder and into the right side of his face. The only time in 5 years w/o a face shield on his helmet, itโ€™s the only time heโ€™s been hit above the shoulder. Was watching the game on live stream, and it was hard to tell where it actually hit him? Grant immediately started walking to the dugout and I couldnโ€™t figure out why he was doing that, because he should be either staying at home plate gathering his bearings or going to 1B. What you donโ€™t see is the catcher and pitcher who are close friends of Grantโ€™s growing up facing each other in HS and teammates throughout their CBA summer/fall travel ball experiences, looking on with what just happened? The pitcher and catcher who Iโ€™m close with as well, are in shock and the pitcher then walks into the opposing dugout to see if Grant is okay? Grant was okay, but he wasnโ€™t okay?! That helpless feeling again when youโ€™re not there and your son has something almost tragic happen?! I was calling friends who I knew were at the game and they said he had ice on his cheek in the dugout. After the game Grant was going to drive 4 hours home and get home at 3am to attend his cousinโ€™s church service to listen to him speak at his 2 year church missionary farewell. He got home late as I said and woke up yesterday with his face extremely swollen and his eye already black, so we saw his uncle at church, who is a pediatric dentist and he scheduled a CT Scan with an oral surgeon buddy. Grant went in this morning for the scan and to our surprise, NO broken bones. Thank you to the countless people who text and reached out with worry and wanting updates. The baseball circle is small, but big at the same time and is a comforter! Once again his mother Heidi was working overtime to protect her kids, just like my daughterโ€™s car accident 3 weeks ago. When it rains it pours! #SwarmingBees ๐Ÿ

๐‰๐ž๐Ÿ๐Ÿ ๐’๐œ๐ก๐จ๐ฅ๐ณ๐ž๐ง

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Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

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