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working on boss patterns for my upcoming SNES bullet hell, Rex Nobilis! #screenshotsaturday #indiedev #snes #スーパーファミコン #スーファミ #rexnobilis
91,428 views • 2 years ago •via X (Twitter)
11 Comments

art by @Klonoz

I think in every new update post you should make it clear that the game is running on the stock SNES, people will question whether you are using a special chip in each one of them. XD On the other hand, thinking that there is a special chip involved is a kind of compliment

fun fact, part of my original marketing plan was to claim this game was using an incredible new chip, then in the final trailer I'd reveal that the chip is actually nothing...I now see that this would've caused massive confusion and was a terrible idea!

Wow that looks cool, it's running on actual Snes hardware? How are you handling so many sprites? And how are the beams done? They kinda look like mode7 but there are several of them at once rotating independently of each other, maybe superfx?

actual SNES, stock hardware! long story short, I spent a lot of time coming up with the "perfect" collision engine for this sort of thing, which can easily handle this many sprites. the beams are just a bunch of sprites chained together

@Klonoz Bravo, this looks fantastic. We need more new SNESgames, especially shooters.

The amount going on on screen just makes me think "christ, what if Treasure made games for Super Famicom back in the day". Technically impressive stuff.

Amazing work, man... dozens of sprites plus high definition game... The "antis" are gonna cry you a river... XD

my goal is to be the exception everyone has to carve out when they say things like "😔 SNES just can't handle action games 😔...well, except for that one I guess"

Will this get a physical release?

that's the dream!
