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Working on implementing a LiDAR concept for Falling Frontier. Still very much in-progress, but the goal is to integrate it into the existing Fog of War system/Uber shader. An immense undertaking from all sides, but worth it. Here's the idea at work in an isolated Unity scene.

12,229 次观看 • 11 个月前 •via X (Twitter)

8 条评论

LJT 的头像
LJT11 个月前

The aesthetic of this game and it's UI does not fail. Really inspiring technical art, and it's always so consistent!

Darren 的头像
Darren11 个月前

Really cool, and super smooth, very nice!

Jonathan Roy 的头像
Jonathan Roy11 个月前

Neat!

TheHoneyThief 的头像
TheHoneyThief11 个月前

The game is several years behind schedule. Now some feature creep? If you have a viable product, then reign in your ideas. I do not want to wait another 12 months for an update that's just going to be another "next year, we promise!"

Shannon C 的头像
Shannon C11 个月前

Love the concept!!

SecondSonSolutions 的头像
SecondSonSolutions11 个月前

Interesting. So much detail. I like both the blueprint look and direction bars on the circle 🫡

Henry Ventura 的头像
Henry Ventura11 个月前

WOW

Danos 🖖🏻 的头像
Danos 🖖🏻10 个月前

Beautiful aesthetic, nailing the vibe ever since you set this style in concrete, I worry about this range being quite small? I know scale has been something you’ve been struggling with so I hope you find a way to get it perfect

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