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Working on Three.js volumetric clouds again. Taking notes from Sebastian Lague's coding adventure😋 #r3f #webgl #threejs

17,592 次观看 • 1 年前 •via X (Twitter)

11 条评论

Sylwester Mielniczuk 🔮💎 的头像
Sylwester Mielniczuk 🔮💎1 年前

@threejs @SebastianLague Nice! Q: Can we have a domain in a form of sphere instead of cube?

Faraz 的头像
Faraz1 年前

@threejs @SebastianLague Yes, any shape you like

Wallaby Team 的头像
Wallaby Team1 年前

🚀 Wallaby.js v2 is here! 🎉 ▪️New unified UX ▪️Works with ALL editors (NeoVim, Zed, Vim, etc.) ▪️Interactive test timeline ▪️and much more! Ready to take your testing to the next level? 💻🔍

Otano Studio 的头像
Otano Studio1 年前

@threejs @SebastianLague Once this is optimized and has lighting this is gonna be awesome. Will you support masking the edges and height?

Faraz 的头像
Faraz1 年前

@threejs @SebastianLague Thanks! Sure that should be trivial, lighting is the hardest part

Spenser Dickerson 的头像
Spenser Dickerson1 年前

@threejs @SebastianLague So cool!

Ademola 的头像
Ademola1 年前

@threejs @SebastianLague Sick 🔥

Max Rusan 的头像
Max Rusan1 年前

@threejs @SebastianLague Amazing work 👏

Arcanum Ronin 的头像
Arcanum Ronin1 年前

@threejs @SebastianLague Wild

VoR 的头像
VoR1 年前

@threejs @SebastianLague looks really nice. Curious how well it'll run on various devices. Will this be opensourced when done?

Faraz 的头像
Faraz1 年前

@threejs @SebastianLague Currently getting 120fps on gaming laptop at full res without any particular performance optimizations. But there’s no lighting in there currently. Lighting will balloon the cost. Yep it’ll be OSS like everything I tend to make lol

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