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World models are moving beyond offline generation towards interactive, real-time experiences. Introducing ⚡FlashDreams⚡: an open-source high-performance inference and serving library built for autoregressive world models: 🔥 Up to 3.10× faster LingBot-World inference 🔥 Up to 2.12× faster Self-Forcing inference 🔥 Up to 1.40× faster Wan2.1 inference 🔥 8 integrated...

100,490 Aufrufe • vor 5 Monaten •via X (Twitter)

24 Kommentare

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

World models are quickly advancing, but for most users the experience is still passive: watching impressive promo videos, not running the models, probing them, or building applications on top of them. FlashDreams aims to change that. Spin up a server, select a model, and interact with it live. 2/n

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

A world model learns to generate and evolve an environment over time: video, actions, state, audio, sensors, control signals, and more. Serving it means keeping a live session running while input, model state, GPU inference, and output evolve together. 3/n

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

Serving a world model is different from offline video generation. The goal is not just prompt → wait → video. A live world-model runtime must stay responsive while the world keeps advancing: low latency, high throughput, steady streaming, and rolling state. 4/n

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

Efficient serving infra like vLLM and SGLang helped move LLMs from research checkpoints into real apps. World models are reaching a similar moment, but with a different interactive pattern than LLM: initialize once, then keep evolving the world forward at a constant pace. 5/n

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

Similar to vLLM and SGLang, FlashDreams is built from the ground up for high-performance serving. FlashDreams delivers up to 2.12× speedup on Self-Forcing, 3.10× on LingBot-World, and 1.40× on Wan2.1. The system is designed specifically for autoregressive world models, where generation unfolds continuously over time. At the same time, the architecture naturally extends to bidirectional models by treating each generation task as a single autoregressive rollout. 6/n

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

FlashDreams is more than an inference engine. It is a serving stack purpose-built for interactive world-model applications, supporting persistent sessions, streaming inputs and outputs, rolling model state, and multi-GPU execution. FlashDreams already integrates eight world models, with many more on the way. 7/n

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

Ending this thread with a fun walk on w/ FlashDreams: Try it out and tag us with your exploration. #flashdreams

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

The team behind this is extremely talented. I can't be more happy to work with them! Listing in random order: @jatentaki @wilson_over @jmartinezesturo @JunchenLiu77 @csyonghe, Gangzheng Tong, Jesse Archer, @mccaffrey_j_b, William Lew, @heuristic42, Aidan Foster, Wenqing Wang, @AdityaMaha47495, @FidlerSanja @ZGojcic, @natdoesgraphics, Matt Cragun, @wang_jialiang, Anis Ahmad, @killerooo, Deep Shekhar, Michael Chock, @ATMGuille9

Profilbild von Xun Huang
Xun Huangvor 5 Monaten

Congrats! Fantastic work

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

Congrats to you too 😄

Profilbild von Andrew Carr 🤸
Andrew Carr 🤸vor 5 Monaten

oh this is super nice, well done!

Profilbild von Boyang Deng
Boyang Dengvor 5 Monaten

This is so cool and gonna be so useful! Congrats ... and thanks for the contribution! 🙂

Profilbild von Jiawei Yang
Jiawei Yangvor 5 Monaten

Legendary as always!

Profilbild von Jathushan Rajasegaran
Jathushan Rajasegaranvor 5 Monaten

Congratulations! Looks amazing!

Profilbild von Yossi Gandelsman
Yossi Gandelsmanvor 5 Monaten

congrats!

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

to you as well! big day for both of us : )

Profilbild von Richard Palethorpe
Richard Palethorpevor 5 Monaten

Amazing stuff, does RTX 6000 or Spark have enough compute to handle these models or is a data center GPU needed?

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

This is running 30 fps live on a single RTX 6000 pro

Profilbild von Richard Palethorpe
Richard Palethorpevor 5 Monaten

Wow

Profilbild von Prithvi Jadwani | AI SEO | GEO | REDDIT SEO | GMB
Prithvi Jadwani | AI SEO | GEO | REDDIT SEO | GMBvor 5 Monaten

That's an impressive benchmark, but how does FlashDreams handle model drift from continuous evolution?

Profilbild von Ruilong Li
Ruilong Livor 5 Monaten

There are some kv cache tricks can alleviate that during inference time. You can check out this configuration if interested: self-forcing-wan2.1-t2v-1.3b-sink5-window7-rerope Doc:

Profilbild von Maya Srinivasan
Maya Srinivasanvor 3 Monaten

real-time world models

Profilbild von Neha Patel
Neha Patelvor 4 Monaten

real-time world models finally

Profilbild von Mathias Heide
Mathias Heidevor 4 Monaten

Oh, i'd love to introduce this into Summer Engine for automated playtesting of games - possible?

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